feat: status effects (poison/burn), boss patterns, new relics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -82,8 +82,8 @@ func AttemptFlee() bool {
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}
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func MonsterAI(m *entity.Monster, players []*entity.Player, turnNumber int) (targetIdx int, isAoE bool) {
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if m.IsBoss && turnNumber%3 == 0 {
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return -1, true
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if m.IsBoss && turnNumber > 0 && turnNumber%3 == 0 {
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return -1, true // AoE every 3 turns for all bosses
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}
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if m.TauntTarget {
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for i, p := range players {
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