feat: status effects (poison/burn), boss patterns, new relics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -22,6 +22,9 @@ const (
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RelicATKBoost
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RelicDEFBoost
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RelicGoldBoost
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RelicPoisonImmunity // immune to poison
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RelicBurnResist // halve burn damage
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RelicLifeSteal // heal 10% of damage dealt
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)
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type Relic struct {
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