feat: status effects (poison/burn), boss patterns, new relics

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 14:49:55 +09:00
parent 533e460968
commit d3d7e2a76a
8 changed files with 158 additions and 2 deletions

View File

@@ -220,6 +220,8 @@ func (s *GameSession) GetState() GameState {
copy(cp.Inventory, p.Inventory)
cp.Relics = make([]entity.Relic, len(p.Relics))
copy(cp.Relics, p.Relics)
cp.Effects = make([]entity.ActiveEffect, len(p.Effects))
copy(cp.Effects, p.Effects)
players[i] = &cp
}