feat: localize all UI text to Korean

Translate all user-facing strings to Korean across 25 files:
- UI screens: title, nickname, lobby, class select, waiting, game,
  shop, result, help, leaderboard, achievements, codex, stats
- Game logic: combat logs, events, achievements, mutations, emotes,
  lobby errors, session messages
- Keep English for: class names, monster names, item names, relic names

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-25 23:47:27 +09:00
parent 206ac522c5
commit f28160d4da
26 changed files with 286 additions and 286 deletions

View File

@@ -16,7 +16,7 @@ const (
)
func (r RoomType) String() string {
return [...]string{"Combat", "Treasure", "Shop", "Event", "Empty", "Boss", "Secret", "MiniBoss"}[r]
return [...]string{"전투", "보물", "상점", "이벤트", "빈 방", "보스", "비밀", "미니보스"}[r]
}
type Tile int