feat: localize all UI text to Korean
Translate all user-facing strings to Korean across 25 files: - UI screens: title, nickname, lobby, class select, waiting, game, shop, result, help, leaderboard, achievements, codex, stats - Game logic: combat logs, events, achievements, mutations, emotes, lobby errors, session messages - Keep English for: class names, monster names, item names, relic names Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ const (
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)
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func (r RoomType) String() string {
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return [...]string{"Combat", "Treasure", "Shop", "Event", "Empty", "Boss", "Secret", "MiniBoss"}[r]
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return [...]string{"전투", "보물", "상점", "이벤트", "빈 방", "보스", "비밀", "미니보스"}[r]
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}
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type Tile int
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