feat: achievement system with 10 unlockable achievements
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
33
ui/achievements_view.go
Normal file
33
ui/achievements_view.go
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@@ -0,0 +1,33 @@
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package ui
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import (
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"fmt"
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"github.com/charmbracelet/lipgloss"
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"github.com/tolelom/catacombs/store"
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)
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func renderAchievements(playerName string, achievements []store.Achievement, width, height int) string {
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title := styleHeader.Render("── Achievements ──")
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var content string
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unlocked := 0
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for _, a := range achievements {
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icon := styleSystem.Render(" ○ ")
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nameStyle := styleSystem
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if a.Unlocked {
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icon = styleGold.Render(" ★ ")
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nameStyle = stylePlayer
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unlocked++
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}
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content += icon + nameStyle.Render(a.Name) + "\n"
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content += styleSystem.Render(" "+a.Description) + "\n"
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}
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progress := fmt.Sprintf("\n %s", styleGold.Render(fmt.Sprintf("%d/%d Unlocked", unlocked, len(achievements))))
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footer := styleSystem.Render("\n[A] Back")
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return lipgloss.Place(width, height, lipgloss.Center, lipgloss.Center,
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lipgloss.JoinVertical(lipgloss.Center, title, "", content, progress, footer))
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}
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88
ui/model.go
88
ui/model.go
@@ -22,6 +22,8 @@ const (
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screenResult
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screenHelp
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screenStats
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screenAchievements
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screenLeaderboard
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)
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// StateUpdateMsg is sent by GameSession to update the view
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@@ -110,6 +112,10 @@ func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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return m.updateHelp(msg)
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case screenStats:
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return m.updateStats(msg)
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case screenAchievements:
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return m.updateAchievements(msg)
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case screenLeaderboard:
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return m.updateLeaderboard(msg)
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}
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return m, nil
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}
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@@ -143,6 +149,19 @@ func (m Model) View() string {
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stats, _ = m.store.GetStats(m.playerName)
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}
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return renderStats(m.playerName, stats, m.width, m.height)
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case screenAchievements:
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var achievements []store.Achievement
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if m.store != nil {
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achievements, _ = m.store.GetAchievements(m.playerName)
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}
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return renderAchievements(m.playerName, achievements, m.width, m.height)
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case screenLeaderboard:
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var byFloor, byGold []store.RunRecord
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if m.store != nil {
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byFloor, _ = m.store.TopRuns(10)
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byGold, _ = m.store.TopRunsByGold(10)
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}
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return renderLeaderboard(byFloor, byGold, m.width, m.height)
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}
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return ""
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}
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@@ -192,12 +211,19 @@ func (m Model) updateTitle(msg tea.Msg) (tea.Model, tea.Cmd) {
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if m.fingerprint == "" {
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m.fingerprint = fmt.Sprintf("anon-%d", time.Now().UnixNano())
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}
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if m.lobby != nil {
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m.lobby.PlayerOnline(m.fingerprint, m.playerName)
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}
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m.screen = screenLobby
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m = m.withRefreshedLobby()
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} else if isKey(key, "h") {
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m.screen = screenHelp
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} else if isKey(key, "s") {
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m.screen = screenStats
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} else if isKey(key, "a") {
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m.screen = screenAchievements
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} else if isKey(key, "l") {
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m.screen = screenLeaderboard
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} else if isQuit(key) {
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return m, tea.Quit
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}
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@@ -214,6 +240,24 @@ func (m Model) updateStats(msg tea.Msg) (tea.Model, tea.Cmd) {
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return m, nil
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}
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func (m Model) updateAchievements(msg tea.Msg) (tea.Model, tea.Cmd) {
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if key, ok := msg.(tea.KeyMsg); ok {
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if isKey(key, "a") || isEnter(key) || isQuit(key) {
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m.screen = screenTitle
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}
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}
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return m, nil
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}
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func (m Model) updateLeaderboard(msg tea.Msg) (tea.Model, tea.Cmd) {
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if key, ok := msg.(tea.KeyMsg); ok {
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if isKey(key, "l") || isEnter(key) || isQuit(key) {
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m.screen = screenTitle
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}
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}
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return m, nil
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}
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func (m Model) updateHelp(msg tea.Msg) (tea.Model, tea.Cmd) {
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if key, ok := msg.(tea.KeyMsg); ok {
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if isKey(key, "h") || isEnter(key) || isQuit(key) {
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@@ -275,6 +319,9 @@ func (m Model) updateLobby(msg tea.Msg) (tea.Model, tea.Cmd) {
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}
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}
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} else if isKey(key, "q") {
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if m.lobby != nil {
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m.lobby.PlayerOffline(m.fingerprint)
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}
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m.screen = screenTitle
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}
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}
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@@ -347,7 +394,45 @@ func (m Model) updateGame(msg tea.Msg) (tea.Model, tea.Cmd) {
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for _, p := range m.gameState.Players {
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score += p.Gold
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}
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m.store.SaveRun(m.playerName, m.gameState.FloorNum, score)
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// Find the current player's class
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playerClass := ""
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for _, p := range m.gameState.Players {
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if p.Fingerprint == m.fingerprint {
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playerClass = p.Class.String()
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break
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}
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}
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m.store.SaveRun(m.playerName, m.gameState.FloorNum, score, playerClass)
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// Check achievements
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if m.gameState.FloorNum >= 5 {
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m.store.UnlockAchievement(m.playerName, "first_clear")
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}
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if m.gameState.FloorNum >= 10 {
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m.store.UnlockAchievement(m.playerName, "floor10")
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}
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if m.gameState.Victory {
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m.store.UnlockAchievement(m.playerName, "floor20")
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}
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if m.gameState.SoloMode && m.gameState.FloorNum >= 5 {
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m.store.UnlockAchievement(m.playerName, "solo_clear")
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}
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if m.gameState.BossKilled {
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m.store.UnlockAchievement(m.playerName, "boss_slayer")
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}
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if m.gameState.FleeSucceeded {
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m.store.UnlockAchievement(m.playerName, "flee_master")
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}
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for _, p := range m.gameState.Players {
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if p.Gold >= 200 {
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m.store.UnlockAchievement(p.Name, "gold_hoarder")
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}
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if len(p.Relics) >= 3 {
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m.store.UnlockAchievement(p.Name, "relic_collector")
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}
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}
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if len(m.gameState.Players) >= 4 {
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m.store.UnlockAchievement(m.playerName, "full_party")
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}
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m.rankingSaved = true
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}
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m.screen = screenResult
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@@ -555,6 +640,7 @@ func (m Model) withRefreshedLobby() Model {
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Status: status,
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}
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}
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m.lobbyState.online = len(m.lobby.ListOnline())
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m.lobbyState.cursor = 0
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return m
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}
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@@ -44,7 +44,7 @@ func renderTitle(width, height int) string {
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menu := lipgloss.NewStyle().
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Foreground(colorWhite).
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Bold(true).
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Render("[Enter] Start [H] Help [S] Stats [Q] Quit")
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Render("[Enter] Start [H] Help [S] Stats [A] Achievements [L] Leaderboard [Q] Quit")
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content := lipgloss.JoinVertical(lipgloss.Center,
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logo,
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