feat: achievement system with 10 unlockable achievements

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 15:33:12 +09:00
parent 57e56ae7a4
commit fb0e64a109
7 changed files with 229 additions and 4 deletions

View File

@@ -50,6 +50,8 @@ type GameState struct {
SubmittedActions map[string]string // fingerprint -> action description
PendingLogs []string // logs waiting to be revealed one by one
TurnResolving bool // true while logs are being replayed
BossKilled bool
FleeSucceeded bool
}
func (s *GameSession) addLog(msg string) {
@@ -277,6 +279,8 @@ func (s *GameSession) GetState() GameState {
SubmittedActions: submittedCopy,
PendingLogs: pendingCopy,
TurnResolving: s.state.TurnResolving,
BossKilled: s.state.BossKilled,
FleeSucceeded: s.state.FleeSucceeded,
}
}

View File

@@ -182,6 +182,7 @@ func (s *GameSession) resolvePlayerActions() {
case ActionFlee:
if combat.AttemptFlee() {
s.addLog(fmt.Sprintf("%s fled from battle!", p.Name))
s.state.FleeSucceeded = true
if s.state.SoloMode {
s.state.Phase = PhaseExploring
return
@@ -255,6 +256,7 @@ func (s *GameSession) resolvePlayerActions() {
}
s.addLog(fmt.Sprintf("%s defeated! +%d gold", m.Name, goldReward))
if m.IsBoss {
s.state.BossKilled = true
s.grantBossRelic()
}
}

72
store/achievements.go Normal file
View File

@@ -0,0 +1,72 @@
package store
import (
bolt "go.etcd.io/bbolt"
)
var bucketAchievements = []byte("achievements")
type Achievement struct {
ID string `json:"id"`
Name string `json:"name"`
Description string `json:"description"`
Unlocked bool `json:"unlocked"`
}
var AchievementDefs = []Achievement{
{ID: "first_clear", Name: "Dungeon Delver", Description: "Clear floor 5 for the first time"},
{ID: "boss_slayer", Name: "Boss Slayer", Description: "Defeat any boss"},
{ID: "floor10", Name: "Deep Explorer", Description: "Reach floor 10"},
{ID: "floor20", Name: "Conqueror", Description: "Conquer the Catacombs (floor 20)"},
{ID: "solo_clear", Name: "Lone Wolf", Description: "Clear floor 5 solo"},
{ID: "gold_hoarder", Name: "Gold Hoarder", Description: "Accumulate 200+ gold in one run"},
{ID: "no_death", Name: "Untouchable", Description: "Complete a floor without anyone dying"},
{ID: "full_party", Name: "Fellowship", Description: "Start a game with 4 players"},
{ID: "relic_collector", Name: "Relic Collector", Description: "Collect 3+ relics in one run"},
{ID: "flee_master", Name: "Tactical Retreat", Description: "Successfully flee from combat"},
}
func (d *DB) initAchievements() error {
return d.db.Update(func(tx *bolt.Tx) error {
_, err := tx.CreateBucketIfNotExists(bucketAchievements)
return err
})
}
func (d *DB) UnlockAchievement(player, achievementID string) (bool, error) {
key := []byte(player + ":" + achievementID)
alreadyUnlocked := false
err := d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketAchievements)
if b.Get(key) != nil {
alreadyUnlocked = true
return nil
}
return b.Put(key, []byte("1"))
})
// Returns true if newly unlocked (not already had it)
return !alreadyUnlocked, err
}
func (d *DB) GetAchievements(player string) ([]Achievement, error) {
unlocked := make(map[string]bool)
err := d.db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketAchievements)
if b == nil {
return nil
}
for _, a := range AchievementDefs {
key := []byte(player + ":" + a.ID)
if b.Get(key) != nil {
unlocked[a.ID] = true
}
}
return nil
})
result := make([]Achievement, len(AchievementDefs))
for i, a := range AchievementDefs {
result[i] = a
result[i].Unlocked = unlocked[a.ID]
}
return result, err
}

View File

@@ -21,6 +21,7 @@ type RunRecord struct {
Player string `json:"player"`
Floor int `json:"floor"`
Score int `json:"score"`
Class string `json:"class,omitempty"`
}
func Open(path string) (*DB, error) {
@@ -35,6 +36,9 @@ func Open(path string) (*DB, error) {
if _, err := tx.CreateBucketIfNotExists(bucketRankings); err != nil {
return err
}
if _, err := tx.CreateBucketIfNotExists(bucketAchievements); err != nil {
return err
}
return nil
})
return &DB{db: db}, err
@@ -63,11 +67,11 @@ func (d *DB) GetProfile(fingerprint string) (string, error) {
return name, err
}
func (d *DB) SaveRun(player string, floor, score int) error {
func (d *DB) SaveRun(player string, floor, score int, class string) error {
return d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketRankings)
id, _ := b.NextSequence()
record := RunRecord{Player: player, Floor: floor, Score: score}
record := RunRecord{Player: player, Floor: floor, Score: score, Class: class}
data, err := json.Marshal(record)
if err != nil {
return err
@@ -76,6 +80,30 @@ func (d *DB) SaveRun(player string, floor, score int) error {
})
}
func (d *DB) TopRunsByGold(limit int) ([]RunRecord, error) {
var runs []RunRecord
err := d.db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketRankings)
return b.ForEach(func(k, v []byte) error {
var r RunRecord
if json.Unmarshal(v, &r) == nil {
runs = append(runs, r)
}
return nil
})
})
if err != nil {
return nil, err
}
sort.Slice(runs, func(i, j int) bool {
return runs[i].Score > runs[j].Score
})
if len(runs) > limit {
runs = runs[:limit]
}
return runs, nil
}
type PlayerStats struct {
TotalRuns int
BestFloor int

33
ui/achievements_view.go Normal file
View File

@@ -0,0 +1,33 @@
package ui
import (
"fmt"
"github.com/charmbracelet/lipgloss"
"github.com/tolelom/catacombs/store"
)
func renderAchievements(playerName string, achievements []store.Achievement, width, height int) string {
title := styleHeader.Render("── Achievements ──")
var content string
unlocked := 0
for _, a := range achievements {
icon := styleSystem.Render(" ○ ")
nameStyle := styleSystem
if a.Unlocked {
icon = styleGold.Render(" ★ ")
nameStyle = stylePlayer
unlocked++
}
content += icon + nameStyle.Render(a.Name) + "\n"
content += styleSystem.Render(" "+a.Description) + "\n"
}
progress := fmt.Sprintf("\n %s", styleGold.Render(fmt.Sprintf("%d/%d Unlocked", unlocked, len(achievements))))
footer := styleSystem.Render("\n[A] Back")
return lipgloss.Place(width, height, lipgloss.Center, lipgloss.Center,
lipgloss.JoinVertical(lipgloss.Center, title, "", content, progress, footer))
}

View File

@@ -22,6 +22,8 @@ const (
screenResult
screenHelp
screenStats
screenAchievements
screenLeaderboard
)
// StateUpdateMsg is sent by GameSession to update the view
@@ -110,6 +112,10 @@ func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
return m.updateHelp(msg)
case screenStats:
return m.updateStats(msg)
case screenAchievements:
return m.updateAchievements(msg)
case screenLeaderboard:
return m.updateLeaderboard(msg)
}
return m, nil
}
@@ -143,6 +149,19 @@ func (m Model) View() string {
stats, _ = m.store.GetStats(m.playerName)
}
return renderStats(m.playerName, stats, m.width, m.height)
case screenAchievements:
var achievements []store.Achievement
if m.store != nil {
achievements, _ = m.store.GetAchievements(m.playerName)
}
return renderAchievements(m.playerName, achievements, m.width, m.height)
case screenLeaderboard:
var byFloor, byGold []store.RunRecord
if m.store != nil {
byFloor, _ = m.store.TopRuns(10)
byGold, _ = m.store.TopRunsByGold(10)
}
return renderLeaderboard(byFloor, byGold, m.width, m.height)
}
return ""
}
@@ -192,12 +211,19 @@ func (m Model) updateTitle(msg tea.Msg) (tea.Model, tea.Cmd) {
if m.fingerprint == "" {
m.fingerprint = fmt.Sprintf("anon-%d", time.Now().UnixNano())
}
if m.lobby != nil {
m.lobby.PlayerOnline(m.fingerprint, m.playerName)
}
m.screen = screenLobby
m = m.withRefreshedLobby()
} else if isKey(key, "h") {
m.screen = screenHelp
} else if isKey(key, "s") {
m.screen = screenStats
} else if isKey(key, "a") {
m.screen = screenAchievements
} else if isKey(key, "l") {
m.screen = screenLeaderboard
} else if isQuit(key) {
return m, tea.Quit
}
@@ -214,6 +240,24 @@ func (m Model) updateStats(msg tea.Msg) (tea.Model, tea.Cmd) {
return m, nil
}
func (m Model) updateAchievements(msg tea.Msg) (tea.Model, tea.Cmd) {
if key, ok := msg.(tea.KeyMsg); ok {
if isKey(key, "a") || isEnter(key) || isQuit(key) {
m.screen = screenTitle
}
}
return m, nil
}
func (m Model) updateLeaderboard(msg tea.Msg) (tea.Model, tea.Cmd) {
if key, ok := msg.(tea.KeyMsg); ok {
if isKey(key, "l") || isEnter(key) || isQuit(key) {
m.screen = screenTitle
}
}
return m, nil
}
func (m Model) updateHelp(msg tea.Msg) (tea.Model, tea.Cmd) {
if key, ok := msg.(tea.KeyMsg); ok {
if isKey(key, "h") || isEnter(key) || isQuit(key) {
@@ -275,6 +319,9 @@ func (m Model) updateLobby(msg tea.Msg) (tea.Model, tea.Cmd) {
}
}
} else if isKey(key, "q") {
if m.lobby != nil {
m.lobby.PlayerOffline(m.fingerprint)
}
m.screen = screenTitle
}
}
@@ -347,7 +394,45 @@ func (m Model) updateGame(msg tea.Msg) (tea.Model, tea.Cmd) {
for _, p := range m.gameState.Players {
score += p.Gold
}
m.store.SaveRun(m.playerName, m.gameState.FloorNum, score)
// Find the current player's class
playerClass := ""
for _, p := range m.gameState.Players {
if p.Fingerprint == m.fingerprint {
playerClass = p.Class.String()
break
}
}
m.store.SaveRun(m.playerName, m.gameState.FloorNum, score, playerClass)
// Check achievements
if m.gameState.FloorNum >= 5 {
m.store.UnlockAchievement(m.playerName, "first_clear")
}
if m.gameState.FloorNum >= 10 {
m.store.UnlockAchievement(m.playerName, "floor10")
}
if m.gameState.Victory {
m.store.UnlockAchievement(m.playerName, "floor20")
}
if m.gameState.SoloMode && m.gameState.FloorNum >= 5 {
m.store.UnlockAchievement(m.playerName, "solo_clear")
}
if m.gameState.BossKilled {
m.store.UnlockAchievement(m.playerName, "boss_slayer")
}
if m.gameState.FleeSucceeded {
m.store.UnlockAchievement(m.playerName, "flee_master")
}
for _, p := range m.gameState.Players {
if p.Gold >= 200 {
m.store.UnlockAchievement(p.Name, "gold_hoarder")
}
if len(p.Relics) >= 3 {
m.store.UnlockAchievement(p.Name, "relic_collector")
}
}
if len(m.gameState.Players) >= 4 {
m.store.UnlockAchievement(m.playerName, "full_party")
}
m.rankingSaved = true
}
m.screen = screenResult
@@ -555,6 +640,7 @@ func (m Model) withRefreshedLobby() Model {
Status: status,
}
}
m.lobbyState.online = len(m.lobby.ListOnline())
m.lobbyState.cursor = 0
return m
}

View File

@@ -44,7 +44,7 @@ func renderTitle(width, height int) string {
menu := lipgloss.NewStyle().
Foreground(colorWhite).
Bold(true).
Render("[Enter] Start [H] Help [S] Stats [Q] Quit")
Render("[Enter] Start [H] Help [S] Stats [A] Achievements [L] Leaderboard [Q] Quit")
content := lipgloss.JoinVertical(lipgloss.Center,
logo,