Commit Graph

8 Commits

Author SHA1 Message Date
15199bd26f feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:46:17 +09:00
9ed71eeccd feat: room counter, taunt turns, item labels, shop gold display
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:45:19 +09:00
a951f94f3e feat: two-panel combat layout with colored log and 3-color HP bars
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 12:38:02 +09:00
ee9aec0b32 feat: add in-game chat with / key
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 11:06:29 +09:00
f2ac4dbded feat: arrow-key room navigation, neighbor visibility, map UX improvements
- Exploration uses Up/Down + Enter instead of number keys
- Adjacent rooms shown with cursor selection in HUD
- Neighboring rooms visible on fog of war map
- Room numbers displayed on tile map with type-colored markers

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 01:04:08 +09:00
26784479b7 feat: BSP dungeon generation with 2D ASCII tile map
Replace list-based room display with proper 2D tile map using Binary
Space Partitioning. Rooms are carved into a 60x20 grid, connected by
L-shaped corridors, and rendered with ANSI-colored ASCII art including
fog of war visibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:57:16 +09:00
7556073cb5 feat: display turn countdown timer in combat HUD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:53:17 +09:00
4e76e48588 feat: TUI views, full state machine, and server integration
Add title, lobby, class select, game, shop, and result screens.
Rewrite model.go with 6-screen state machine and input routing.
Wire server/ssh.go and main.go with lobby and store.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:11:56 +09:00