80c1988719
feat: party action status display and sequential turn result replay
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:23:44 +09:00
15199bd26f
feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:46:17 +09:00
1104c6e4e9
fix: lock SoloMode at start, shop feedback, dead player exploration block
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:44:43 +09:00
ee9aec0b32
feat: add in-game chat with / key
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 11:06:29 +09:00
ce2f03baf5
feat: remove inactive players after 60s disconnect timeout
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:59:33 +09:00
46afd82060
fix: stop combatLoop goroutine and remove lobby room on session exit
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:56:23 +09:00
e8887cd69a
fix: use fingerprint as player ID to prevent name collision
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 10:50:21 +09:00
b0766c488c
fix: deep-copy GameState in GetState to prevent data race
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Replace shallow struct copy with full deep copy of Players, Monsters,
Floor/Rooms, Inventory, Relics, ShopItems, and CombatLog slices so
concurrent readers via GetState never alias the combatLoop's live data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:23:21 +09:00
7556073cb5
feat: display turn countdown timer in combat HUD
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:53:17 +09:00
743b5b9058
fix: prevent double StartGame, use overlapping monster floor ranges
2026-03-24 00:51:00 +09:00
13d468943a
feat: game session, turn system, lobby, and room events
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-23 23:55:08 +09:00