Commit Graph

7 Commits

Author SHA1 Message Date
8ef3d9dd13 feat: add skill tree system with 2 branches per class
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 14:36:19 +09:00
05cf59c659 feat: add Bleed and Curse status effects, add Freeze handler
- Add StatusBleed and StatusCurse to the status effect enum
- Rewrite TickEffects with index-based loop to support Bleed value mutation
- Add Freeze tick message, Bleed damage (intensifies each turn), Curse message
- Update Heal() to reduce healing amount when cursed
- Add tests for Bleed stacking, Curse heal reduction, and Freeze tick message

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 14:21:46 +09:00
d3d7e2a76a feat: status effects (poison/burn), boss patterns, new relics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:49:55 +09:00
15199bd26f feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:46:17 +09:00
cd2013a917 feat: multiplayer flee marks player as out for current combat
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:47:38 +09:00
3cc6f783b3 feat: apply relic passive effects (ATK/DEF boost, heal on kill, gold boost) 2026-03-24 00:50:42 +09:00
e7b12bae08 feat: entity definitions — player classes, monsters, items
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 23:44:56 +09:00