Commit Graph

5 Commits

Author SHA1 Message Date
b0766c488c fix: deep-copy GameState in GetState to prevent data race
Replace shallow struct copy with full deep copy of Players, Monsters,
Floor/Rooms, Inventory, Relics, ShopItems, and CombatLog slices so
concurrent readers via GetState never alias the combatLoop's live data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:23:21 +09:00
7556073cb5 feat: display turn countdown timer in combat HUD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:53:17 +09:00
743b5b9058 fix: prevent double StartGame, use overlapping monster floor ranges 2026-03-24 00:51:00 +09:00
3cc6f783b3 feat: apply relic passive effects (ATK/DEF boost, heal on kill, gold boost) 2026-03-24 00:50:42 +09:00
13d468943a feat: game session, turn system, lobby, and room events
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:55:08 +09:00