Commit Graph

4 Commits

Author SHA1 Message Date
ba01c11d36 refactor: extract all screens from model.go into Screen implementations
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:26:47 +09:00
ad1482ae03 feat: wire config into main, server, and lobby
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:02:54 +09:00
43a9a0d9ad feat: nickname input screen for first-time players
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:42:06 +09:00
92741d415d feat: target selection with Tab, individual flee in solo
- Add targetCursor to Model; Tab cycles through monsters in combat
- Pass targetCursor to renderGame/renderHUD; show "> " marker on selected enemy
- Attack and Skill actions use targetCursor as TargetIdx
- Update action bar to show [Tab]Target hint
- Replace unanimous-flee block with per-player flee; solo mode transitions to PhaseExploring immediately on success

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:53:40 +09:00