Commit Graph

23 Commits

Author SHA1 Message Date
ef9a713696 feat: online player tracking and count display in lobby
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:33:19 +09:00
fb0e64a109 feat: achievement system with 10 unlockable achievements
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:33:12 +09:00
57e56ae7a4 test: lobby, session, store tests — deep copy, logs, inventory, stats
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 15:07:51 +09:00
d3d7e2a76a feat: status effects (poison/burn), boss patterns, new relics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:49:55 +09:00
533e460968 feat: lobby shows player names and classes in room listing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:47:53 +09:00
29387ebaa0 feat: help screen, detailed result screen, death/revive messages
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:44:03 +09:00
80c1988719 feat: party action status display and sequential turn result replay
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:23:44 +09:00
9221cfa7c6 refactor: replace goto with labeled break in RunTurn
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:46:33 +09:00
15199bd26f feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:46:17 +09:00
1104c6e4e9 fix: lock SoloMode at start, shop feedback, dead player exploration block
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 13:44:43 +09:00
01edb488f7 fix: game balance — gold scaling, solo DEF, floor-scaled items, healer targeting, AI fallback
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 11:17:23 +09:00
ee9aec0b32 feat: add in-game chat with / key
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 11:06:29 +09:00
ce2f03baf5 feat: remove inactive players after 60s disconnect timeout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:59:33 +09:00
46afd82060 fix: stop combatLoop goroutine and remove lobby room on session exit
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:56:23 +09:00
e8887cd69a fix: use fingerprint as player ID to prevent name collision
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:50:21 +09:00
cd2013a917 feat: multiplayer flee marks player as out for current combat
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:47:38 +09:00
6f35bc1172 feat: show log messages for trap, blessing, and treasure events 2026-03-24 10:45:01 +09:00
b6c28ddd80 fix: set room status to Playing when game starts 2026-03-24 10:40:04 +09:00
b0766c488c fix: deep-copy GameState in GetState to prevent data race
Replace shallow struct copy with full deep copy of Players, Monsters,
Floor/Rooms, Inventory, Relics, ShopItems, and CombatLog slices so
concurrent readers via GetState never alias the combatLoop's live data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:23:21 +09:00
7556073cb5 feat: display turn countdown timer in combat HUD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:53:17 +09:00
743b5b9058 fix: prevent double StartGame, use overlapping monster floor ranges 2026-03-24 00:51:00 +09:00
3cc6f783b3 feat: apply relic passive effects (ATK/DEF boost, heal on kill, gold boost) 2026-03-24 00:50:42 +09:00
13d468943a feat: game session, turn system, lobby, and room events
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 23:55:08 +09:00