ef9a713696
feat: online player tracking and count display in lobby
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:19 +09:00
fb0e64a109
feat: achievement system with 10 unlockable achievements
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:33:12 +09:00
57e56ae7a4
test: lobby, session, store tests — deep copy, logs, inventory, stats
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 15:07:51 +09:00
d3d7e2a76a
feat: status effects (poison/burn), boss patterns, new relics
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:49:55 +09:00
533e460968
feat: lobby shows player names and classes in room listing
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:47:53 +09:00
29387ebaa0
feat: help screen, detailed result screen, death/revive messages
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:44:03 +09:00
80c1988719
feat: party action status display and sequential turn result replay
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 14:23:44 +09:00
9221cfa7c6
refactor: replace goto with labeled break in RunTurn
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:46:33 +09:00
15199bd26f
feat: skill cooldown (3/combat), inventory limit (10), scaled event damage
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:46:17 +09:00
1104c6e4e9
fix: lock SoloMode at start, shop feedback, dead player exploration block
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 13:44:43 +09:00
01edb488f7
fix: game balance — gold scaling, solo DEF, floor-scaled items, healer targeting, AI fallback
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 11:17:23 +09:00
ee9aec0b32
feat: add in-game chat with / key
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 11:06:29 +09:00
ce2f03baf5
feat: remove inactive players after 60s disconnect timeout
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:59:33 +09:00
46afd82060
fix: stop combatLoop goroutine and remove lobby room on session exit
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:56:23 +09:00
e8887cd69a
fix: use fingerprint as player ID to prevent name collision
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 10:50:21 +09:00
cd2013a917
feat: multiplayer flee marks player as out for current combat
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:47:38 +09:00
6f35bc1172
feat: show log messages for trap, blessing, and treasure events
2026-03-24 10:45:01 +09:00
b6c28ddd80
fix: set room status to Playing when game starts
2026-03-24 10:40:04 +09:00
b0766c488c
fix: deep-copy GameState in GetState to prevent data race
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Replace shallow struct copy with full deep copy of Players, Monsters,
Floor/Rooms, Inventory, Relics, ShopItems, and CombatLog slices so
concurrent readers via GetState never alias the combatLoop's live data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 10:23:21 +09:00
7556073cb5
feat: display turn countdown timer in combat HUD
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-24 00:53:17 +09:00
743b5b9058
fix: prevent double StartGame, use overlapping monster floor ranges
2026-03-24 00:51:00 +09:00
3cc6f783b3
feat: apply relic passive effects (ATK/DEF boost, heal on kill, gold boost)
2026-03-24 00:50:42 +09:00
13d468943a
feat: game session, turn system, lobby, and room events
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-23 23:55:08 +09:00