package dungeon import "github.com/tolelom/catacombs/entity" // ThemeModifier defines gameplay modifiers for a range of floors. type ThemeModifier struct { Name string StatusBoost entity.StatusEffect // which status is boosted (-1 = all for Inferno) DamageMult float64 Description string } var themeModifiers = []ThemeModifier{ {"Swamp", entity.StatusPoison, 1.5, "Toxic marshes amplify poison"}, {"Volcano", entity.StatusBurn, 1.5, "Volcanic heat intensifies burns"}, {"Glacier", entity.StatusFreeze, 1.5, "Glacial cold strengthens frost"}, {"Inferno", entity.StatusEffect(-1), 1.3, "Hellfire empowers all afflictions"}, } // GetTheme returns the theme modifier for the given floor number. func GetTheme(floor int) ThemeModifier { switch { case floor <= 5: return themeModifiers[0] case floor <= 10: return themeModifiers[1] case floor <= 15: return themeModifiers[2] default: return themeModifiers[3] } }