package dungeon import "testing" func TestGetTheme(t *testing.T) { tests := []struct { floor int name string }{ {1, "Swamp"}, {5, "Swamp"}, {6, "Volcano"}, {10, "Volcano"}, {11, "Glacier"}, {15, "Glacier"}, {16, "Inferno"}, {20, "Inferno"}, } for _, tt := range tests { theme := GetTheme(tt.floor) if theme.Name != tt.name { t.Errorf("floor %d: expected %q, got %q", tt.floor, tt.name, theme.Name) } } } func TestThemeDamageMult(t *testing.T) { theme := GetTheme(1) // Swamp if theme.DamageMult != 1.5 { t.Errorf("Swamp DamageMult: expected 1.5, got %f", theme.DamageMult) } theme = GetTheme(20) // Inferno if theme.DamageMult != 1.3 { t.Errorf("Inferno DamageMult: expected 1.3, got %f", theme.DamageMult) } }