package game var emotes = map[string]string{ "/hi": "πŸ‘‹ μΈμ‚¬ν•©λ‹ˆλ‹€!", "/gg": "πŸŽ‰ GG!", "/go": "βš”οΈ κ°€μž!", "/wait": "βœ‹ κΈ°λ‹€λ €!", "/help": "πŸ†˜ 도움 μš”μ²­!", } func ParseEmote(input string) (string, bool) { if input == "" { return "", false } text, ok := emotes[input] return text, ok }