package game import "testing" func TestParseEmote(t *testing.T) { tests := []struct { input string isEmote bool expected string }{ {"/hi", true, "👋 waves hello!"}, {"/gg", true, "🎉 says GG!"}, {"/go", true, "⚔️ says Let's go!"}, {"/wait", true, "✋ says Wait!"}, {"/help", true, "🆘 calls for help!"}, {"/unknown", false, ""}, {"hello", false, ""}, {"", false, ""}, } for _, tt := range tests { t.Run(tt.input, func(t *testing.T) { result, ok := ParseEmote(tt.input) if ok != tt.isEmote { t.Errorf("ParseEmote(%q) isEmote = %v, want %v", tt.input, ok, tt.isEmote) } if ok && result != tt.expected { t.Errorf("ParseEmote(%q) = %q, want %q", tt.input, result, tt.expected) } }) } }