package entity import "testing" func TestNewPlayer(t *testing.T) { p := NewPlayer("testuser", ClassWarrior) if p.HP != 120 || p.MaxHP != 120 { t.Errorf("Warrior HP: got %d, want 120", p.HP) } if p.ATK != 12 { t.Errorf("Warrior ATK: got %d, want 12", p.ATK) } if p.DEF != 8 { t.Errorf("Warrior DEF: got %d, want 8", p.DEF) } if p.Gold != 0 { t.Errorf("Initial gold: got %d, want 0", p.Gold) } } func TestAllClasses(t *testing.T) { tests := []struct { class Class hp, atk, def int }{ {ClassWarrior, 120, 12, 8}, {ClassMage, 70, 20, 3}, {ClassHealer, 90, 8, 5}, {ClassRogue, 85, 15, 4}, } for _, tt := range tests { p := NewPlayer("test", tt.class) if p.HP != tt.hp || p.ATK != tt.atk || p.DEF != tt.def { t.Errorf("Class %v: got HP=%d ATK=%d DEF=%d, want HP=%d ATK=%d DEF=%d", tt.class, p.HP, p.ATK, p.DEF, tt.hp, tt.atk, tt.def) } } } func TestRelicEffects(t *testing.T) { p := NewPlayer("test", ClassWarrior) p.Relics = append(p.Relics, Relic{Name: "Power Amulet", Effect: RelicATKBoost, Value: 3}) if p.EffectiveATK() != 15 { t.Errorf("ATK with relic: got %d, want 15", p.EffectiveATK()) } p.Relics = append(p.Relics, Relic{Name: "Iron Ward", Effect: RelicDEFBoost, Value: 2}) if p.EffectiveDEF() != 10 { t.Errorf("DEF with relic: got %d, want 10", p.EffectiveDEF()) } } func TestPlayerTakeDamage(t *testing.T) { p := NewPlayer("test", ClassWarrior) p.TakeDamage(30) if p.HP != 90 { t.Errorf("HP after 30 dmg: got %d, want 90", p.HP) } p.TakeDamage(200) if p.HP != 0 { t.Errorf("HP should not go below 0: got %d", p.HP) } if !p.IsDead() { t.Error("Player should be dead") } }