package ui import ( "fmt" "strings" tea "github.com/charmbracelet/bubbletea" "github.com/tolelom/catacombs/game" "github.com/tolelom/catacombs/store" ) // ResultScreen shows the end-of-run summary and rankings. type ResultScreen struct { gameState game.GameState rankingSaved bool } func NewResultScreen(state game.GameState, rankingSaved bool) *ResultScreen { return &ResultScreen{gameState: state, rankingSaved: rankingSaved} } func (s *ResultScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) { if key, ok := msg.(tea.KeyMsg); ok { if isEnter(key) { if ctx.Lobby != nil && ctx.Fingerprint != "" { ctx.Lobby.UnregisterSession(ctx.Fingerprint) } if ctx.Session != nil { ctx.Session.Stop() ctx.Session = nil } if ctx.Lobby != nil && ctx.RoomCode != "" { ctx.Lobby.RemoveRoom(ctx.RoomCode) } ctx.RoomCode = "" ls := NewLobbyScreen() ls.refreshLobby(ctx) return ls, nil } else if isQuit(key) { return s, tea.Quit } } return s, nil } func (s *ResultScreen) View(ctx *Context) string { var rankings []store.RunRecord if ctx.Store != nil { rankings, _ = ctx.Store.TopRuns(10) } return renderResult(s.gameState, rankings) } func renderResult(state game.GameState, rankings []store.RunRecord) string { var sb strings.Builder // Title if state.Victory { sb.WriteString(styleHeal.Render(" ✦ VICTORY ✦ ") + "\n\n") sb.WriteString(styleSystem.Render(" You conquered the Catacombs!") + "\n\n") } else { sb.WriteString(styleDamage.Render(" ✦ DEFEAT ✦ ") + "\n\n") sb.WriteString(styleSystem.Render(fmt.Sprintf(" Fallen on floor B%d", state.FloorNum)) + "\n\n") } // Player summary sb.WriteString(styleHeader.Render("── Party Summary ──") + "\n\n") totalGold := 0 for _, p := range state.Players { status := styleHeal.Render("Alive") if p.IsDead() { status = styleDamage.Render("Dead") } sb.WriteString(fmt.Sprintf(" %s (%s) %s Gold: %d Items: %d Relics: %d\n", stylePlayer.Render(p.Name), p.Class, status, p.Gold, len(p.Inventory), len(p.Relics))) totalGold += p.Gold } sb.WriteString(fmt.Sprintf("\n Total Gold: %s\n", styleGold.Render(fmt.Sprintf("%d", totalGold)))) // Rankings if len(rankings) > 0 { sb.WriteString("\n" + styleHeader.Render("── Top Runs ──") + "\n\n") for i, r := range rankings { medal := " " switch i { case 0: medal = styleGold.Render("🥇") case 1: medal = styleSystem.Render("🥈") case 2: medal = styleGold.Render("🥉") } sb.WriteString(fmt.Sprintf(" %s %s Floor B%d Score: %d\n", medal, r.Player, r.Floor, r.Score)) } } sb.WriteString("\n" + styleAction.Render(" [Enter] Return to Lobby") + "\n") return sb.String() }