package store import ( bolt "go.etcd.io/bbolt" ) var bucketUnlocks = []byte("unlocks") type UnlockDef struct { ID string Name string Description string Condition string } var UnlockDefs = []UnlockDef{ {ID: "fifth_class", Name: "Fifth Class", Description: "Reach floor 10 or higher", Condition: "floor 10+"}, {ID: "hard_mode", Name: "Hard Mode", Description: "Clear the game with 3+ players", Condition: "3+ player clear"}, {ID: "mutations", Name: "Mutations", Description: "Achieve victory on floor 20", Condition: "floor 20 victory"}, } func (d *DB) UnlockContent(fingerprint, unlockID string) (bool, error) { key := []byte(fingerprint + ":" + unlockID) alreadyUnlocked := false err := d.db.Update(func(tx *bolt.Tx) error { b := tx.Bucket(bucketUnlocks) if b.Get(key) != nil { alreadyUnlocked = true return nil } return b.Put(key, []byte("1")) }) return !alreadyUnlocked, err } func (d *DB) IsUnlocked(fingerprint, unlockID string) bool { key := []byte(fingerprint + ":" + unlockID) unlocked := false d.db.View(func(tx *bolt.Tx) error { b := tx.Bucket(bucketUnlocks) if b.Get(key) != nil { unlocked = true } return nil }) return unlocked }