package game var emotes = map[string]string{ "/hi": "👋 waves hello!", "/gg": "🎉 says GG!", "/go": "⚔️ says Let's go!", "/wait": "✋ says Wait!", "/help": "🆘 calls for help!", } func ParseEmote(input string) (string, bool) { if input == "" { return "", false } text, ok := emotes[input] return text, ok }