package game import ( "testing" "time" "github.com/tolelom/catacombs/entity" ) func TestSessionTurnTimeout(t *testing.T) { s := NewGameSession() p := entity.NewPlayer("test", entity.ClassWarrior) s.AddPlayer(p) s.StartFloor() // Don't submit any action, wait for timeout done := make(chan struct{}) go func() { s.RunTurn() close(done) }() select { case <-done: // Turn completed via timeout case <-time.After(7 * time.Second): t.Error("Turn did not timeout within 7 seconds") } }