package ui import ( "fmt" "strings" "github.com/tolelom/catacombs/game" "github.com/tolelom/catacombs/store" ) func renderResult(state game.GameState, rankings []store.RunRecord) string { var sb strings.Builder // Title if state.Victory { sb.WriteString(styleHeal.Render(" ✦ VICTORY ✦ ") + "\n\n") sb.WriteString(styleSystem.Render(" You conquered the Catacombs!") + "\n\n") } else { sb.WriteString(styleDamage.Render(" ✦ DEFEAT ✦ ") + "\n\n") sb.WriteString(styleSystem.Render(fmt.Sprintf(" Fallen on floor B%d", state.FloorNum)) + "\n\n") } // Player summary sb.WriteString(styleHeader.Render("── Party Summary ──") + "\n\n") totalGold := 0 for _, p := range state.Players { status := styleHeal.Render("Alive") if p.IsDead() { status = styleDamage.Render("Dead") } sb.WriteString(fmt.Sprintf(" %s (%s) %s Gold: %d Items: %d Relics: %d\n", stylePlayer.Render(p.Name), p.Class, status, p.Gold, len(p.Inventory), len(p.Relics))) totalGold += p.Gold } sb.WriteString(fmt.Sprintf("\n Total Gold: %s\n", styleGold.Render(fmt.Sprintf("%d", totalGold)))) // Rankings if len(rankings) > 0 { sb.WriteString("\n" + styleHeader.Render("── Top Runs ──") + "\n\n") for i, r := range rankings { medal := " " switch i { case 0: medal = styleGold.Render("🥇") case 1: medal = styleSystem.Render("🥈") case 2: medal = styleGold.Render("🥉") } sb.WriteString(fmt.Sprintf(" %s %s Floor B%d Score: %d\n", medal, r.Player, r.Floor, r.Score)) } } sb.WriteString("\n" + styleAction.Render(" [Enter] Return to Lobby") + "\n") return sb.String() }