Files
Catacombs/web/server.go
tolelom 08d97b3f89 fix: use binary WebSocket frames for SSH PTY output
SSH PTY output contains non-UTF-8 bytes (terminal escape sequences).
Sending as TextMessage caused WebSocket decode errors. Switch to
BinaryMessage and handle arraybuffer on the client side.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 22:30:24 +09:00

176 lines
3.7 KiB
Go

package web
import (
"embed"
"encoding/json"
"fmt"
"io"
"log/slog"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
"golang.org/x/crypto/ssh"
"github.com/tolelom/catacombs/game"
"github.com/tolelom/catacombs/store"
)
//go:embed static
var staticFiles embed.FS
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
type resizeMsg struct {
Type string `json:"type"`
Cols int `json:"cols"`
Rows int `json:"rows"`
}
// Start launches the HTTP server for the web terminal and returns the server handle.
func Start(addr string, sshPort int, lobby *game.Lobby, db *store.DB, startTime time.Time) *http.Server {
mux := http.NewServeMux()
// Serve static files from embedded FS
mux.Handle("/", http.FileServer(http.FS(staticFiles)))
// WebSocket endpoint
mux.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
handleWS(w, r, sshPort)
})
// Admin endpoint
mux.Handle("/admin", AdminHandler(lobby, db, startTime))
srv := &http.Server{Addr: addr, Handler: mux}
slog.Info("starting web terminal", "addr", addr)
go func() {
if err := srv.ListenAndServe(); err != nil && err != http.ErrServerClosed {
slog.Error("web server error", "error", err)
}
}()
return srv
}
func handleWS(w http.ResponseWriter, r *http.Request, sshPort int) {
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
slog.Error("WebSocket upgrade error", "error", err)
return
}
defer ws.Close()
// Connect to local SSH server
sshConfig := &ssh.ClientConfig{
User: "web-player",
Auth: []ssh.AuthMethod{
ssh.Password(""),
},
HostKeyCallback: ssh.InsecureIgnoreHostKey(),
}
sshAddr := fmt.Sprintf("localhost:%d", sshPort)
client, err := ssh.Dial("tcp", sshAddr, sshConfig)
if err != nil {
slog.Error("SSH dial error", "error", err)
ws.WriteMessage(websocket.TextMessage, []byte(fmt.Sprintf("Failed to connect to game server: %v\r\n", err)))
return
}
defer client.Close()
session, err := client.NewSession()
if err != nil {
slog.Error("SSH session error", "error", err)
return
}
defer session.Close()
// Request PTY
if err := session.RequestPty("xterm-256color", 24, 80, ssh.TerminalModes{
ssh.ECHO: 1,
ssh.TTY_OP_ISPEED: 14400,
ssh.TTY_OP_OSPEED: 14400,
}); err != nil {
slog.Error("PTY request error", "error", err)
return
}
stdin, err := session.StdinPipe()
if err != nil {
slog.Error("stdin pipe error", "error", err)
return
}
stdout, err := session.StdoutPipe()
if err != nil {
slog.Error("stdout pipe error", "error", err)
return
}
if err := session.Shell(); err != nil {
slog.Error("shell error", "error", err)
return
}
var once sync.Once
done := make(chan struct{})
cleanup := func() {
once.Do(func() {
close(done)
})
}
// SSH stdout → WebSocket
go func() {
defer cleanup()
buf := make([]byte, 4096)
for {
n, err := stdout.Read(buf)
if n > 0 {
if writeErr := ws.WriteMessage(websocket.BinaryMessage, buf[:n]); writeErr != nil {
return
}
}
if err != nil {
return
}
}
}()
// WebSocket → SSH stdin (text frames) or resize (binary frames)
go func() {
defer cleanup()
for {
msgType, data, err := ws.ReadMessage()
if err != nil {
return
}
switch msgType {
case websocket.TextMessage:
if _, err := stdin.Write(data); err != nil {
return
}
case websocket.BinaryMessage:
var msg resizeMsg
if json.Unmarshal(data, &msg) == nil && msg.Type == "resize" {
session.WindowChange(msg.Rows, msg.Cols)
}
}
}
}()
// Wait for either side to close
select {
case <-done:
}
// Ensure SSH session ends
_ = session.Close()
_ = client.Close()
_ = io.WriteCloser(stdin).Close()
}