Files
Catacombs/game/lobby_test.go

60 lines
1.3 KiB
Go

package game
import "testing"
func TestCreateRoom(t *testing.T) {
lobby := NewLobby()
code := lobby.CreateRoom("Test Room")
if len(code) != 4 {
t.Errorf("Room code length: got %d, want 4", len(code))
}
rooms := lobby.ListRooms()
if len(rooms) != 1 {
t.Errorf("Room count: got %d, want 1", len(rooms))
}
}
func TestJoinRoom(t *testing.T) {
lobby := NewLobby()
code := lobby.CreateRoom("Test Room")
err := lobby.JoinRoom(code, "player1")
if err != nil {
t.Errorf("Join failed: %v", err)
}
room := lobby.GetRoom(code)
if len(room.Players) != 1 {
t.Errorf("Player count: got %d, want 1", len(room.Players))
}
}
func TestRoomStatusTransition(t *testing.T) {
l := NewLobby()
code := l.CreateRoom("Test")
l.JoinRoom(code, "Alice")
r := l.GetRoom(code)
if r.Status != RoomWaiting {
t.Errorf("new room should be Waiting, got %d", r.Status)
}
l.StartRoom(code)
r = l.GetRoom(code)
if r.Status != RoomPlaying {
t.Errorf("started room should be Playing, got %d", r.Status)
}
err := l.JoinRoom(code, "Bob")
if err == nil {
t.Error("should not be able to join a Playing room")
}
}
func TestJoinRoomFull(t *testing.T) {
lobby := NewLobby()
code := lobby.CreateRoom("Test Room")
for i := 0; i < 4; i++ {
lobby.JoinRoom(code, "player")
}
err := lobby.JoinRoom(code, "player5")
if err == nil {
t.Error("Should reject 5th player")
}
}