Multiplayer: - Add WaitingScreen between class select and game start; previously selecting a class immediately started the game and locked the room, preventing other players from joining - Add periodic lobby room list refresh (2s interval) - Add LeaveRoom method for backing out of waiting room Combat & mechanics: - Mark invalid attack targets with TargetIdx=-1 to suppress misleading "0 dmg" combat log entries - Make Freeze effect actually skip frozen player's action (was purely cosmetic before - expired during tick before action processing) - Implement Life Siphon relic heal-on-damage effect (was defined but never applied in combat) - Fix combo matching to track used actions and prevent reuse Game modes: - Wire up weekly mutations to GameSession via ApplyWeeklyMutation() - Implement 3 mutation runtime effects: no_shop, glass_cannon, elite_flood - Pass HardMode toggle from lobby UI through Context to GameSession - Apply HardMode difficulty multipliers (1.5x monsters, 2x shop, 0.5x heal) Polish: - Set starting room (index 0) to always be Empty (safe start) - Distinguish shop purchase errors: "Not enough gold" vs "Inventory full" - Record random events in codex for discovery tracking Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
127 lines
4.1 KiB
Go
127 lines
4.1 KiB
Go
package ui
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import (
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"fmt"
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"strings"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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// TitleScreen is the main menu screen.
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type TitleScreen struct{}
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func NewTitleScreen() *TitleScreen {
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return &TitleScreen{}
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}
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func (s *TitleScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
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if key, ok := msg.(tea.KeyMsg); ok {
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if isEnter(key) {
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if ctx.Fingerprint == "" {
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ctx.Fingerprint = fmt.Sprintf("anon-%d", time.Now().UnixNano())
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}
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if ctx.Store != nil {
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name, err := ctx.Store.GetProfile(ctx.Fingerprint)
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if err != nil {
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// First time player — show nickname input
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return NewNicknameScreen(), nil
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}
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ctx.PlayerName = name
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} else {
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ctx.PlayerName = "Adventurer"
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}
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if ctx.Lobby != nil {
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ctx.Lobby.PlayerOnline(ctx.Fingerprint, ctx.PlayerName)
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}
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// Check for active session to reconnect
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if ctx.Lobby != nil {
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code, session := ctx.Lobby.GetActiveSession(ctx.Fingerprint)
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if session != nil {
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ctx.RoomCode = code
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ctx.Session = session
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gs := NewGameScreen()
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gs.gameState = ctx.Session.GetState()
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ctx.Session.TouchActivity(ctx.Fingerprint)
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ctx.Session.SendChat("System", ctx.PlayerName+" reconnected!")
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return gs, gs.pollState()
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}
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}
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ls := NewLobbyScreen()
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ls.refreshLobby(ctx)
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return ls, ls.pollLobby()
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} else if isKey(key, "h") {
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return NewHelpScreen(), nil
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} else if isKey(key, "s") {
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return NewStatsScreen(), nil
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} else if isKey(key, "a") {
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return NewAchievementsScreen(), nil
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} else if isKey(key, "l") {
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return NewLeaderboardScreen(), nil
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} else if isKey(key, "c") {
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return NewCodexScreen(ctx), nil
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} else if isQuit(key) {
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return s, tea.Quit
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}
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}
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return s, nil
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}
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func (s *TitleScreen) View(ctx *Context) string {
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return renderTitle(ctx.Width, ctx.Height)
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}
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var titleLines = []string{
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` ██████╗ █████╗ ████████╗ █████╗ ██████╗ ██████╗ ███╗ ███╗██████╗ ███████╗`,
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`██╔════╝██╔══██╗╚══██╔══╝██╔══██╗██╔════╝██╔═══██╗████╗ ████║██╔══██╗██╔════╝`,
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`██║ ███████║ ██║ ███████║██║ ██║ ██║██╔████╔██║██████╔╝███████╗`,
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`██║ ██╔══██║ ██║ ██╔══██║██║ ██║ ██║██║╚██╔╝██║██╔══██╗╚════██║`,
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`╚██████╗██║ ██║ ██║ ██║ ██║╚██████╗╚██████╔╝██║ ╚═╝ ██║██████╔╝███████║`,
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` ╚═════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═════╝ ╚══════╝`,
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}
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var titleColors = []lipgloss.Color{
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lipgloss.Color("196"),
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lipgloss.Color("202"),
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lipgloss.Color("208"),
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lipgloss.Color("214"),
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lipgloss.Color("220"),
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lipgloss.Color("226"),
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}
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func renderTitle(width, height int) string {
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var logoLines []string
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for i, line := range titleLines {
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color := titleColors[i%len(titleColors)]
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style := lipgloss.NewStyle().Foreground(color).Bold(true)
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logoLines = append(logoLines, style.Render(line))
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}
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logo := strings.Join(logoLines, "\n")
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subtitle := lipgloss.NewStyle().
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Foreground(colorGray).
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Render("⚔ A Cooperative Dungeon Crawler ⚔")
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server := lipgloss.NewStyle().
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Foreground(colorCyan).
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Render("ssh catacombs.tolelom.xyz")
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menu := lipgloss.NewStyle().
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Foreground(colorWhite).
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Bold(true).
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Render("[Enter] Start [H] Help [S] Stats [A] Achievements [L] Leaderboard [C] Codex [Q] Quit")
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content := lipgloss.JoinVertical(lipgloss.Center,
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logo,
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"",
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subtitle,
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server,
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"",
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"",
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menu,
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)
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return lipgloss.Place(width, height, lipgloss.Center, lipgloss.Center, content)
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}
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