Files
Catacombs/ui/help_view.go
tolelom 24d9982b15 feat: increase turn timeout to 10s and expand help screen
- Turn timeout 5s → 10s for more comfortable gameplay
- Help screen now covers: lobby, exploration, combat, shop, classes,
  multiplayer tips, and general tips including skill tree controls

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 23:15:12 +09:00

77 lines
2.3 KiB
Go

package ui
import (
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// HelpScreen shows controls and tips.
type HelpScreen struct{}
func NewHelpScreen() *HelpScreen {
return &HelpScreen{}
}
func (s *HelpScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
if key, ok := msg.(tea.KeyMsg); ok {
if isKey(key, "h") || isEnter(key) || isQuit(key) {
return NewTitleScreen(), nil
}
}
return s, nil
}
func (s *HelpScreen) View(ctx *Context) string {
return renderHelp(ctx.Width, ctx.Height)
}
func renderHelp(width, height int) string {
title := styleHeader.Render("── Controls ──")
sections := []struct{ header, body string }{
{"Lobby", ` [C] Create room [J] Join by code
[Enter] Join selected room
[D] Daily Challenge [H] Hard Mode toggle
[Q] Back to title`},
{"Exploration", ` [Up/Down] Select room
[Enter] Move to room
[[] / []] Allocate skill point (branch 1/2)
[/] Chat
[Q] Quit`},
{"Combat (10s per turn)", ` [1] Attack [2] Skill
[3] Use Item [4] Flee
[5] Defend [Tab] Switch Target
[/] Chat`},
{"Shop", ` [1-3] Buy item
[Q] Leave shop`},
{"Classes", ` Warrior 120HP 12ATK 8DEF Taunt (draw fire 2t)
Mage 70HP 20ATK 3DEF Fireball (AoE 0.8x)
Healer 90HP 8ATK 5DEF Heal (restore 30HP)
Rogue 85HP 15ATK 4DEF Scout (reveal rooms)`},
{"Multiplayer", ` • Up to 4 players per room
• Co-op bonus: +10% dmg when 2+ target same enemy
• Class combos trigger bonus effects
• All players ready → game starts`},
{"Tips", ` • Skills have 3 uses per combat
• Items are limited to 10 per player
• Dead players revive next floor at 30% HP
• Bosses appear at floors 5, 10, 15, 20
• Skill points: 1 per floor clear (max 3)
• Weekly mutations rotate gameplay modifiers`},
}
var content string
headerStyle := lipgloss.NewStyle().Foreground(colorCyan).Bold(true)
bodyStyle := lipgloss.NewStyle().Foreground(colorWhite)
for _, s := range sections {
content += headerStyle.Render(s.header) + "\n"
content += bodyStyle.Render(s.body) + "\n\n"
}
footer := styleSystem.Render("[H] Back")
return lipgloss.Place(width, height, lipgloss.Center, lipgloss.Center,
lipgloss.JoinVertical(lipgloss.Center, title, "", content, footer))
}