Files
Catacombs/ui/class_view.go
tolelom 4e76e48588 feat: TUI views, full state machine, and server integration
Add title, lobby, class select, game, shop, and result screens.
Rewrite model.go with 6-screen state machine and input routing.
Wire server/ssh.go and main.go with lobby and store.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 00:11:56 +09:00

62 lines
1.4 KiB
Go

package ui
import (
"fmt"
"github.com/charmbracelet/lipgloss"
"github.com/tolelom/catacombs/entity"
)
type classSelectState struct {
cursor int
}
var classOptions = []struct {
class entity.Class
name string
desc string
}{
{entity.ClassWarrior, "Warrior", "HP:120 ATK:12 DEF:8 Skill: Taunt (draw enemy fire)"},
{entity.ClassMage, "Mage", "HP:70 ATK:20 DEF:3 Skill: Fireball (AoE damage)"},
{entity.ClassHealer, "Healer", "HP:90 ATK:8 DEF:5 Skill: Heal (restore 30 HP)"},
{entity.ClassRogue, "Rogue", "HP:85 ATK:15 DEF:4 Skill: Scout (reveal rooms)"},
}
func renderClassSelect(state classSelectState, width, height int) string {
headerStyle := lipgloss.NewStyle().
Foreground(lipgloss.Color("205")).
Bold(true)
selectedStyle := lipgloss.NewStyle().
Foreground(lipgloss.Color("46")).
Bold(true)
normalStyle := lipgloss.NewStyle().
Foreground(lipgloss.Color("255"))
descStyle := lipgloss.NewStyle().
Foreground(lipgloss.Color("240"))
header := headerStyle.Render("── Choose Your Class ──")
list := ""
for i, opt := range classOptions {
marker := " "
style := normalStyle
if i == state.cursor {
marker = "> "
style = selectedStyle
}
list += fmt.Sprintf("%s%s\n %s\n\n",
marker, style.Render(opt.name), descStyle.Render(opt.desc))
}
menu := "[Up/Down] Select [Enter] Confirm"
return lipgloss.JoinVertical(lipgloss.Left,
header,
"",
list,
menu,
)
}