Add title, lobby, class select, game, shop, and result screens. Rewrite model.go with 6-screen state machine and input routing. Wire server/ssh.go and main.go with lobby and store. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
57 lines
1014 B
Go
57 lines
1014 B
Go
package ui
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import (
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"fmt"
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"github.com/charmbracelet/lipgloss"
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)
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type lobbyState struct {
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rooms []roomInfo
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input string
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cursor int
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creating bool
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roomName string
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}
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type roomInfo struct {
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Code string
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Name string
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Players int
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Status string
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}
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func renderLobby(state lobbyState, width, height int) string {
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headerStyle := lipgloss.NewStyle().
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Foreground(lipgloss.Color("205")).
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Bold(true)
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roomStyle := lipgloss.NewStyle().
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Border(lipgloss.RoundedBorder()).
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Padding(0, 1)
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header := headerStyle.Render("── Lobby ──")
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menu := "[C] Create Room [J] Join by Code [Q] Back"
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roomList := ""
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for i, r := range state.rooms {
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marker := " "
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if i == state.cursor {
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marker = "> "
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}
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roomList += fmt.Sprintf("%s%s [%s] (%d/4) %s\n",
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marker, r.Name, r.Code, r.Players, r.Status)
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}
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if roomList == "" {
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roomList = " No rooms available. Create one!"
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}
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return lipgloss.JoinVertical(lipgloss.Left,
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header,
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"",
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roomStyle.Render(roomList),
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"",
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menu,
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)
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}
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