Files
Catacombs/game/lobby_test.go

100 lines
2.3 KiB
Go

package game
import "testing"
func TestCreateRoom(t *testing.T) {
lobby := NewLobby()
code := lobby.CreateRoom("Test Room")
if len(code) != 4 {
t.Errorf("Room code length: got %d, want 4", len(code))
}
rooms := lobby.ListRooms()
if len(rooms) != 1 {
t.Errorf("Room count: got %d, want 1", len(rooms))
}
}
func TestJoinRoom(t *testing.T) {
lobby := NewLobby()
code := lobby.CreateRoom("Test Room")
err := lobby.JoinRoom(code, "player1", "fp-player1")
if err != nil {
t.Errorf("Join failed: %v", err)
}
room := lobby.GetRoom(code)
if len(room.Players) != 1 {
t.Errorf("Player count: got %d, want 1", len(room.Players))
}
}
func TestRoomStatusTransition(t *testing.T) {
l := NewLobby()
code := l.CreateRoom("Test")
l.JoinRoom(code, "Alice", "fp-alice")
r := l.GetRoom(code)
if r.Status != RoomWaiting {
t.Errorf("new room should be Waiting, got %d", r.Status)
}
l.StartRoom(code)
r = l.GetRoom(code)
if r.Status != RoomPlaying {
t.Errorf("started room should be Playing, got %d", r.Status)
}
err := l.JoinRoom(code, "Bob", "fp-bob")
if err == nil {
t.Error("should not be able to join a Playing room")
}
}
func TestJoinRoomFull(t *testing.T) {
lobby := NewLobby()
code := lobby.CreateRoom("Test Room")
for i := 0; i < 4; i++ {
lobby.JoinRoom(code, "player", "fp-player")
}
err := lobby.JoinRoom(code, "player5", "fp-player5")
if err == nil {
t.Error("Should reject 5th player")
}
}
func TestSetPlayerClass(t *testing.T) {
l := NewLobby()
code := l.CreateRoom("Test")
l.JoinRoom(code, "Alice", "fp-alice")
l.SetPlayerClass(code, "fp-alice", "Warrior")
room := l.GetRoom(code)
if room.Players[0].Class != "Warrior" {
t.Errorf("expected class Warrior, got %s", room.Players[0].Class)
}
}
func TestAllReady(t *testing.T) {
l := NewLobby()
code := l.CreateRoom("Test")
l.JoinRoom(code, "Alice", "fp-alice")
l.JoinRoom(code, "Bob", "fp-bob")
if l.AllReady(code) {
t.Error("no one ready yet, should return false")
}
l.SetPlayerReady(code, "fp-alice", true)
if l.AllReady(code) {
t.Error("only Alice ready, should return false")
}
l.SetPlayerReady(code, "fp-bob", true)
if !l.AllReady(code) {
t.Error("both ready, should return true")
}
}
func TestAllReadyEmptyRoom(t *testing.T) {
l := NewLobby()
code := l.CreateRoom("Test")
if l.AllReady(code) {
t.Error("empty room should not be all ready")
}
}