58 lines
1.6 KiB
Go
58 lines
1.6 KiB
Go
package ui
|
|
|
|
import (
|
|
"fmt"
|
|
"strings"
|
|
|
|
"github.com/tolelom/catacombs/game"
|
|
"github.com/tolelom/catacombs/store"
|
|
)
|
|
|
|
func renderResult(state game.GameState, rankings []store.RunRecord) string {
|
|
var sb strings.Builder
|
|
|
|
// Title
|
|
if state.Victory {
|
|
sb.WriteString(styleHeal.Render(" ✦ VICTORY ✦ ") + "\n\n")
|
|
sb.WriteString(styleSystem.Render(" You conquered the Catacombs!") + "\n\n")
|
|
} else {
|
|
sb.WriteString(styleDamage.Render(" ✦ DEFEAT ✦ ") + "\n\n")
|
|
sb.WriteString(styleSystem.Render(fmt.Sprintf(" Fallen on floor B%d", state.FloorNum)) + "\n\n")
|
|
}
|
|
|
|
// Player summary
|
|
sb.WriteString(styleHeader.Render("── Party Summary ──") + "\n\n")
|
|
totalGold := 0
|
|
for _, p := range state.Players {
|
|
status := styleHeal.Render("Alive")
|
|
if p.IsDead() {
|
|
status = styleDamage.Render("Dead")
|
|
}
|
|
sb.WriteString(fmt.Sprintf(" %s (%s) %s Gold: %d Items: %d Relics: %d\n",
|
|
stylePlayer.Render(p.Name), p.Class, status, p.Gold, len(p.Inventory), len(p.Relics)))
|
|
totalGold += p.Gold
|
|
}
|
|
sb.WriteString(fmt.Sprintf("\n Total Gold: %s\n", styleGold.Render(fmt.Sprintf("%d", totalGold))))
|
|
|
|
// Rankings
|
|
if len(rankings) > 0 {
|
|
sb.WriteString("\n" + styleHeader.Render("── Top Runs ──") + "\n\n")
|
|
for i, r := range rankings {
|
|
medal := " "
|
|
switch i {
|
|
case 0:
|
|
medal = styleGold.Render("🥇")
|
|
case 1:
|
|
medal = styleSystem.Render("🥈")
|
|
case 2:
|
|
medal = styleGold.Render("🥉")
|
|
}
|
|
sb.WriteString(fmt.Sprintf(" %s %s Floor B%d Score: %d\n", medal, r.Player, r.Floor, r.Score))
|
|
}
|
|
}
|
|
|
|
sb.WriteString("\n" + styleAction.Render(" [Enter] Return to Lobby") + "\n")
|
|
|
|
return sb.String()
|
|
}
|