Files
Catacombs/store/titles.go
tolelom 6c3188e747 feat: add player title system with 7 titles
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 16:07:02 +09:00

116 lines
2.5 KiB
Go

package store
import (
"encoding/json"
bolt "go.etcd.io/bbolt"
)
var bucketTitles = []byte("titles")
type TitleDef struct {
ID string
Name string
Description string
}
var TitleDefs = []TitleDef{
{ID: "novice", Name: "Novice", Description: "Default title for new players"},
{ID: "explorer", Name: "Explorer", Description: "Reach floor 5"},
{ID: "veteran", Name: "Veteran", Description: "Reach floor 10"},
{ID: "champion", Name: "Champion", Description: "Reach floor 20"},
{ID: "gold_king", Name: "Gold King", Description: "Accumulate 500+ gold in one run"},
{ID: "team_player", Name: "Team Player", Description: "Complete 5 multiplayer runs"},
{ID: "survivor", Name: "Survivor", Description: "Complete a run without dying"},
}
type PlayerTitleData struct {
ActiveTitle string `json:"active_title"`
Earned []string `json:"earned"`
}
func (d *DB) EarnTitle(fingerprint, titleID string) (bool, error) {
newlyEarned := false
err := d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketTitles)
key := []byte(fingerprint)
var data PlayerTitleData
v := b.Get(key)
if v != nil {
if err := json.Unmarshal(v, &data); err != nil {
return err
}
}
// Check if already earned
for _, e := range data.Earned {
if e == titleID {
return nil
}
}
newlyEarned = true
data.Earned = append(data.Earned, titleID)
// Auto-set first earned title as active
if data.ActiveTitle == "" {
data.ActiveTitle = titleID
}
encoded, err := json.Marshal(data)
if err != nil {
return err
}
return b.Put(key, encoded)
})
return newlyEarned, err
}
func (d *DB) SetActiveTitle(fingerprint, titleID string) error {
return d.db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketTitles)
key := []byte(fingerprint)
var data PlayerTitleData
v := b.Get(key)
if v != nil {
if err := json.Unmarshal(v, &data); err != nil {
return err
}
}
// Verify title is earned
found := false
for _, e := range data.Earned {
if e == titleID {
found = true
break
}
}
if !found {
return nil
}
data.ActiveTitle = titleID
encoded, err := json.Marshal(data)
if err != nil {
return err
}
return b.Put(key, encoded)
})
}
func (d *DB) GetTitleData(fingerprint string) (PlayerTitleData, error) {
var data PlayerTitleData
err := d.db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(bucketTitles)
v := b.Get([]byte(fingerprint))
if v == nil {
return nil
}
return json.Unmarshal(v, &data)
})
return data, err
}