Files
Catacombs/entity/skill_tree_test.go
2026-03-25 14:36:19 +09:00

149 lines
3.7 KiB
Go

package entity
import "testing"
func TestGetBranches(t *testing.T) {
classes := []Class{ClassWarrior, ClassMage, ClassHealer, ClassRogue}
for _, c := range classes {
branches := GetBranches(c)
if len(branches) != 2 {
t.Errorf("expected 2 branches for %s, got %d", c, len(branches))
}
for i, b := range branches {
if b.Name == "" {
t.Errorf("branch %d for %s has empty name", i, c)
}
for j, node := range b.Nodes {
if node.Name == "" {
t.Errorf("node %d in branch %d for %s has empty name", j, i, c)
}
if node.Value <= 0 {
t.Errorf("node %d in branch %d for %s has non-positive value %d", j, i, c, node.Value)
}
}
}
}
}
func TestAllocateSkillPoint(t *testing.T) {
ps := NewPlayerSkills()
ps.Points = 1
err := ps.Allocate(0, ClassWarrior)
if err != nil {
t.Fatalf("unexpected error on first allocation: %v", err)
}
if ps.BranchIndex != 0 {
t.Errorf("expected BranchIndex 0, got %d", ps.BranchIndex)
}
if ps.Allocated != 1 {
t.Errorf("expected Allocated 1, got %d", ps.Allocated)
}
}
func TestCannotSwitchBranch(t *testing.T) {
ps := NewPlayerSkills()
ps.Points = 2
err := ps.Allocate(0, ClassWarrior)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
err = ps.Allocate(1, ClassWarrior)
if err == nil {
t.Fatal("expected error when switching branch, got nil")
}
}
func TestCannotAllocateWithoutPoints(t *testing.T) {
ps := NewPlayerSkills()
ps.Points = 0
err := ps.Allocate(0, ClassWarrior)
if err == nil {
t.Fatal("expected error when no points available, got nil")
}
}
func TestFullyAllocated(t *testing.T) {
ps := NewPlayerSkills()
ps.Points = 4
for i := 0; i < 3; i++ {
err := ps.Allocate(0, ClassWarrior)
if err != nil {
t.Fatalf("unexpected error on allocation %d: %v", i+1, err)
}
}
err := ps.Allocate(0, ClassWarrior)
if err == nil {
t.Fatal("expected error when fully allocated, got nil")
}
}
func TestSkillBonuses(t *testing.T) {
// Warrior Tank branch: DEF+3, MaxHP+20, DEF+5
ps := NewPlayerSkills()
ps.Points = 3
for i := 0; i < 3; i++ {
if err := ps.Allocate(0, ClassWarrior); err != nil {
t.Fatalf("allocate error: %v", err)
}
}
if got := ps.GetDEFBonus(ClassWarrior); got != 8 {
t.Errorf("expected DEF bonus 8 (3+5), got %d", got)
}
if got := ps.GetMaxHPBonus(ClassWarrior); got != 20 {
t.Errorf("expected MaxHP bonus 20, got %d", got)
}
if got := ps.GetATKBonus(ClassWarrior); got != 0 {
t.Errorf("expected ATK bonus 0 for Tank, got %d", got)
}
// Warrior Berserker branch: ATK+4, SkillPower+20, ATK+6
ps2 := NewPlayerSkills()
ps2.Points = 3
for i := 0; i < 3; i++ {
if err := ps2.Allocate(1, ClassWarrior); err != nil {
t.Fatalf("allocate error: %v", err)
}
}
if got := ps2.GetATKBonus(ClassWarrior); got != 10 {
t.Errorf("expected ATK bonus 10 (4+6), got %d", got)
}
if got := ps2.GetSkillPower(ClassWarrior); got != 20 {
t.Errorf("expected SkillPower bonus 20, got %d", got)
}
}
func TestNilPlayerSkillsBonuses(t *testing.T) {
var ps *PlayerSkills
if got := ps.GetATKBonus(ClassWarrior); got != 0 {
t.Errorf("expected 0 ATK bonus from nil skills, got %d", got)
}
if got := ps.GetDEFBonus(ClassWarrior); got != 0 {
t.Errorf("expected 0 DEF bonus from nil skills, got %d", got)
}
}
func TestPartialAllocation(t *testing.T) {
// Rogue Assassin: ATK+5, CritChance+15, ATK+8
// Allocate only 2 points: should get ATK+5 and CritChance+15
ps := NewPlayerSkills()
ps.Points = 2
for i := 0; i < 2; i++ {
if err := ps.Allocate(0, ClassRogue); err != nil {
t.Fatalf("allocate error: %v", err)
}
}
if got := ps.GetATKBonus(ClassRogue); got != 5 {
t.Errorf("expected ATK bonus 5, got %d", got)
}
if got := ps.GetCritChance(ClassRogue); got != 15 {
t.Errorf("expected CritChance bonus 15, got %d", got)
}
}