- Add DailyMode/DailyDate fields to GameSession; use daily seed for floor generation - Add [D] Daily Challenge button in lobby for solo daily sessions - Record codex entries for monsters and shop items during gameplay - Trigger unlock checks (fifth_class, hard_mode, mutations) on game over - Trigger title checks (novice, explorer, veteran, champion, gold_king) on game over - Save daily records on game over for daily mode sessions - Add daily leaderboard tab with Tab key cycling in leaderboard view Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
113 lines
3.0 KiB
Go
113 lines
3.0 KiB
Go
package ui
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import (
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"fmt"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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"github.com/tolelom/catacombs/store"
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)
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// LeaderboardScreen shows the top runs.
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type LeaderboardScreen struct {
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tab int // 0=all-time, 1=gold, 2=daily
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}
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func NewLeaderboardScreen() *LeaderboardScreen {
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return &LeaderboardScreen{}
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}
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func (s *LeaderboardScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
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if key, ok := msg.(tea.KeyMsg); ok {
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if isKey(key, "tab") || key.Type == tea.KeyTab {
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s.tab = (s.tab + 1) % 3
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return s, nil
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}
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if isKey(key, "l") || isEnter(key) || isQuit(key) {
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return NewTitleScreen(), nil
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}
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}
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return s, nil
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}
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func (s *LeaderboardScreen) View(ctx *Context) string {
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var byFloor, byGold []store.RunRecord
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var daily []store.DailyRecord
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if ctx.Store != nil {
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byFloor, _ = ctx.Store.TopRuns(10)
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byGold, _ = ctx.Store.TopRunsByGold(10)
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daily, _ = ctx.Store.GetDailyLeaderboard(time.Now().Format("2006-01-02"), 20)
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}
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return renderLeaderboard(byFloor, byGold, daily, s.tab, ctx.Width, ctx.Height)
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}
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func renderLeaderboard(byFloor, byGold []store.RunRecord, daily []store.DailyRecord, tab, width, height int) string {
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title := styleHeader.Render("── Leaderboard ──")
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// Tab header
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tabs := []string{"Floor", "Gold", "Daily"}
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var tabLine string
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for i, t := range tabs {
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if i == tab {
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tabLine += styleHeader.Render(fmt.Sprintf(" [%s] ", t))
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} else {
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tabLine += styleSystem.Render(fmt.Sprintf(" %s ", t))
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}
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}
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var content string
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switch tab {
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case 0: // By Floor
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content += styleCoop.Render(" Top by Floor") + "\n"
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for i, r := range byFloor {
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if i >= 10 {
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break
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}
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medal := fmt.Sprintf(" %d.", i+1)
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cls := ""
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if r.Class != "" {
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cls = fmt.Sprintf(" [%s]", r.Class)
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}
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content += fmt.Sprintf(" %s %s%s B%d %s\n",
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medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
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r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)))
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}
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case 1: // By Gold
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content += styleCoop.Render(" Top by Gold") + "\n"
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for i, r := range byGold {
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if i >= 10 {
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break
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}
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medal := fmt.Sprintf(" %d.", i+1)
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cls := ""
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if r.Class != "" {
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cls = fmt.Sprintf(" [%s]", r.Class)
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}
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content += fmt.Sprintf(" %s %s%s B%d %s\n",
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medal, stylePlayer.Render(r.Player), styleSystem.Render(cls),
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r.Floor, styleGold.Render(fmt.Sprintf("%dg", r.Score)))
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}
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case 2: // Daily
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content += styleCoop.Render(fmt.Sprintf(" Daily Challenge — %s", time.Now().Format("2006-01-02"))) + "\n"
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if len(daily) == 0 {
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content += " No daily runs yet today.\n"
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}
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for i, r := range daily {
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if i >= 20 {
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break
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}
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medal := fmt.Sprintf(" %d.", i+1)
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content += fmt.Sprintf(" %s %s B%d %s\n",
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medal, stylePlayer.Render(r.PlayerName),
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r.FloorReached, styleGold.Render(fmt.Sprintf("%dg", r.GoldEarned)))
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}
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}
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footer := styleSystem.Render("\n[Tab] Switch Tab [L] Back")
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return lipgloss.Place(width, height, lipgloss.Center, lipgloss.Center,
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lipgloss.JoinVertical(lipgloss.Center, title, tabLine, "", content, footer))
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}
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