Files
Catacombs/ui/nickname_view.go
tolelom d44bba5364 feat: add simple login for web users to persist game data
Web users had no persistent fingerprint, losing codex/achievements/
rankings on reconnect. Now web users enter nickname + password:
- New accounts: set password (min 4 chars, bcrypt hashed)
- Existing accounts: verify password to log in
- On success: deterministic fingerprint SHA256(web:nickname) assigned
- SSH users with real key fingerprints skip password entirely

New files: store/passwords.go, store/passwords_test.go

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 07:16:20 +09:00

289 lines
7.8 KiB
Go

package ui
import (
"crypto/sha256"
"fmt"
"log/slog"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// nicknamePhase tracks the current step of the nickname/login screen.
type nicknamePhase int
const (
phaseNickname nicknamePhase = iota // entering nickname
phasePasswordLogin // existing account — enter password
phasePasswordCreate // new account — enter password
phasePasswordConfirm // new account — confirm password
)
// NicknameScreen handles player name input and optional web login.
type NicknameScreen struct {
input string
password string
confirm string
phase nicknamePhase
error string
}
func NewNicknameScreen() *NicknameScreen {
return &NicknameScreen{}
}
// isWebUser returns true when the player connected via the web bridge
// (no real SSH fingerprint).
func isWebUser(ctx *Context) bool {
return ctx.Fingerprint == "" || strings.HasPrefix(ctx.Fingerprint, "anon-")
}
func (s *NicknameScreen) Update(msg tea.Msg, ctx *Context) (Screen, tea.Cmd) {
key, ok := msg.(tea.KeyMsg)
if !ok {
return s, nil
}
// Esc always goes back one step or cancels.
if isKey(key, "esc") || key.Type == tea.KeyEsc {
switch s.phase {
case phaseNickname:
s.input = ""
return NewTitleScreen(), nil
case phasePasswordLogin, phasePasswordCreate:
s.phase = phaseNickname
s.password = ""
s.error = ""
return s, nil
case phasePasswordConfirm:
s.phase = phasePasswordCreate
s.confirm = ""
s.error = ""
return s, nil
}
return s, nil
}
switch s.phase {
case phaseNickname:
return s.updateNickname(key, ctx)
case phasePasswordLogin:
return s.updatePasswordLogin(key, ctx)
case phasePasswordCreate:
return s.updatePasswordCreate(key, ctx)
case phasePasswordConfirm:
return s.updatePasswordConfirm(key, ctx)
}
return s, nil
}
func (s *NicknameScreen) updateNickname(key tea.KeyMsg, ctx *Context) (Screen, tea.Cmd) {
if isEnter(key) && len(s.input) > 0 {
// SSH users with a real fingerprint skip password entirely.
if !isWebUser(ctx) {
return s.finishLogin(ctx)
}
// Web user — need password flow.
if ctx.Store != nil && ctx.Store.HasPassword(s.input) {
s.phase = phasePasswordLogin
s.error = ""
} else {
s.phase = phasePasswordCreate
s.error = ""
}
return s, nil
}
if key.Type == tea.KeyBackspace && len(s.input) > 0 {
s.input = s.input[:len(s.input)-1]
} else if len(key.Runes) == 1 && len(s.input) < 12 {
ch := string(key.Runes)
if len(ch) == 1 && ch[0] >= 32 && ch[0] < 127 {
s.input += ch
}
}
return s, nil
}
func (s *NicknameScreen) updatePasswordLogin(key tea.KeyMsg, ctx *Context) (Screen, tea.Cmd) {
if isEnter(key) {
if ctx.Store == nil {
return s.finishLogin(ctx)
}
ok, err := ctx.Store.CheckPassword(s.input, s.password)
if err != nil {
s.error = "오류가 발생했습니다"
slog.Error("password check failed", "error", err)
return s, nil
}
if !ok {
s.error = "비밀번호가 틀렸습니다"
s.password = ""
return s, nil
}
// Set deterministic fingerprint for web user.
ctx.Fingerprint = webFingerprint(s.input)
return s.finishLogin(ctx)
}
s.password = handlePasswordInput(key, s.password)
return s, nil
}
func (s *NicknameScreen) updatePasswordCreate(key tea.KeyMsg, ctx *Context) (Screen, tea.Cmd) {
if isEnter(key) {
if len(s.password) < 4 {
s.error = "비밀번호는 4자 이상이어야 합니다"
return s, nil
}
s.phase = phasePasswordConfirm
s.error = ""
return s, nil
}
s.password = handlePasswordInput(key, s.password)
return s, nil
}
func (s *NicknameScreen) updatePasswordConfirm(key tea.KeyMsg, ctx *Context) (Screen, tea.Cmd) {
if isEnter(key) {
if s.confirm != s.password {
s.error = "비밀번호가 일치하지 않습니다"
s.confirm = ""
return s, nil
}
if ctx.Store != nil {
if err := ctx.Store.SavePassword(s.input, s.password); err != nil {
s.error = "저장 오류가 발생했습니다"
slog.Error("failed to save password", "error", err)
return s, nil
}
}
ctx.Fingerprint = webFingerprint(s.input)
return s.finishLogin(ctx)
}
s.confirm = handlePasswordInput(key, s.confirm)
return s, nil
}
// finishLogin sets the player name, saves the profile, and transitions to lobby.
func (s *NicknameScreen) finishLogin(ctx *Context) (Screen, tea.Cmd) {
ctx.PlayerName = s.input
if ctx.Store != nil && ctx.Fingerprint != "" {
if err := ctx.Store.SaveProfile(ctx.Fingerprint, ctx.PlayerName); err != nil {
slog.Error("failed to save profile", "error", err)
}
}
if ctx.Lobby != nil {
ctx.Lobby.PlayerOnline(ctx.Fingerprint, ctx.PlayerName)
}
// Check for active session to reconnect.
if ctx.Lobby != nil {
code, session := ctx.Lobby.GetActiveSession(ctx.Fingerprint)
if session != nil {
ctx.RoomCode = code
ctx.Session = session
gs := NewGameScreen()
gs.gameState = ctx.Session.GetState()
ctx.Session.TouchActivity(ctx.Fingerprint)
ctx.Session.SendChat("System", ctx.PlayerName+" 재접속!")
return gs, gs.pollState()
}
}
ls := NewLobbyScreen()
ls.refreshLobby(ctx)
return ls, ls.pollLobby()
}
// webFingerprint produces a deterministic fingerprint for a web user.
func webFingerprint(nickname string) string {
h := sha256.Sum256([]byte("web:" + nickname))
return fmt.Sprintf("SHA256:%x", h)
}
func handlePasswordInput(key tea.KeyMsg, current string) string {
if key.Type == tea.KeyBackspace && len(current) > 0 {
return current[:len(current)-1]
}
if len(key.Runes) == 1 && len(current) < 32 {
ch := string(key.Runes)
if len(ch) == 1 && ch[0] >= 32 && ch[0] < 127 {
return current + ch
}
}
return current
}
func (s *NicknameScreen) View(ctx *Context) string {
return renderNicknameLogin(s, ctx.Width, ctx.Height)
}
func renderNicknameLogin(s *NicknameScreen, width, height int) string {
var sections []string
switch s.phase {
case phaseNickname:
sections = renderNicknamePhase(s.input)
case phasePasswordLogin:
sections = renderPasswordPhase(s.input, s.password, "비밀번호를 입력하세요", s.error)
case phasePasswordCreate:
sections = renderPasswordPhase(s.input, s.password, "비밀번호를 설정하세요 (4자 이상)", s.error)
case phasePasswordConfirm:
sections = renderPasswordPhase(s.input, s.confirm, "비밀번호를 다시 입력하세요", s.error)
}
return lipgloss.Place(width, height, lipgloss.Center, lipgloss.Center,
lipgloss.JoinVertical(lipgloss.Center, sections...))
}
func renderNicknamePhase(input string) []string {
title := styleHeader.Render("── 이름을 입력하세요 ──")
display := input
if display == "" {
display = strings.Repeat("_", 12)
} else {
display = input + "_"
}
inputBox := lipgloss.NewStyle().
Border(lipgloss.RoundedBorder()).
BorderForeground(colorCyan).
Padding(0, 2).
Render(stylePlayer.Render(display))
hint := styleSystem.Render(fmt.Sprintf("(%d/12 글자)", len(input)))
footer := styleAction.Render("[Enter] 확인 [Esc] 취소")
return []string{title, "", inputBox, hint, "", footer}
}
func renderPasswordPhase(nickname, password, prompt, errMsg string) []string {
title := styleHeader.Render("── " + prompt + " ──")
nameDisplay := stylePlayer.Render("이름: " + nickname)
masked := strings.Repeat("*", len(password))
if masked == "" {
masked = strings.Repeat("_", 8)
} else {
masked += "_"
}
inputBox := lipgloss.NewStyle().
Border(lipgloss.RoundedBorder()).
BorderForeground(colorCyan).
Padding(0, 2).
Render(stylePlayer.Render(masked))
sections := []string{title, "", nameDisplay, "", inputBox}
if errMsg != "" {
sections = append(sections, "",
lipgloss.NewStyle().Foreground(colorRed).Bold(true).Render(errMsg))
}
footer := styleAction.Render("[Enter] 확인 [Esc] 뒤로")
sections = append(sections, "", footer)
return sections
}