Translate all user-facing strings to Korean across 25 files: - UI screens: title, nickname, lobby, class select, waiting, game, shop, result, help, leaderboard, achievements, codex, stats - Game logic: combat logs, events, achievements, mutations, emotes, lobby errors, session messages - Keep English for: class names, monster names, item names, relic names Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
18 lines
328 B
Go
18 lines
328 B
Go
package game
|
|
|
|
var emotes = map[string]string{
|
|
"/hi": "👋 인사합니다!",
|
|
"/gg": "🎉 GG!",
|
|
"/go": "⚔️ 가자!",
|
|
"/wait": "✋ 기다려!",
|
|
"/help": "🆘 도움 요청!",
|
|
}
|
|
|
|
func ParseEmote(input string) (string, bool) {
|
|
if input == "" {
|
|
return "", false
|
|
}
|
|
text, ok := emotes[input]
|
|
return text, ok
|
|
}
|