Files
Catacombs/game/emote.go
tolelom f28160d4da feat: localize all UI text to Korean
Translate all user-facing strings to Korean across 25 files:
- UI screens: title, nickname, lobby, class select, waiting, game,
  shop, result, help, leaderboard, achievements, codex, stats
- Game logic: combat logs, events, achievements, mutations, emotes,
  lobby errors, session messages
- Keep English for: class names, monster names, item names, relic names

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 23:47:27 +09:00

18 lines
328 B
Go

package game
var emotes = map[string]string{
"/hi": "👋 인사합니다!",
"/gg": "🎉 GG!",
"/go": "⚔️ 가자!",
"/wait": "✋ 기다려!",
"/help": "🆘 도움 요청!",
}
func ParseEmote(input string) (string, bool) {
if input == "" {
return "", false
}
text, ok := emotes[input]
return text, ok
}