Files
Catacombs/entity/player_test.go

66 lines
1.6 KiB
Go

package entity
import "testing"
func TestNewPlayer(t *testing.T) {
p := NewPlayer("testuser", ClassWarrior)
if p.HP != 120 || p.MaxHP != 120 {
t.Errorf("Warrior HP: got %d, want 120", p.HP)
}
if p.ATK != 12 {
t.Errorf("Warrior ATK: got %d, want 12", p.ATK)
}
if p.DEF != 8 {
t.Errorf("Warrior DEF: got %d, want 8", p.DEF)
}
if p.Gold != 0 {
t.Errorf("Initial gold: got %d, want 0", p.Gold)
}
}
func TestAllClasses(t *testing.T) {
tests := []struct {
class Class
hp, atk, def int
}{
{ClassWarrior, 120, 12, 8},
{ClassMage, 70, 20, 3},
{ClassHealer, 90, 8, 5},
{ClassRogue, 85, 15, 4},
}
for _, tt := range tests {
p := NewPlayer("test", tt.class)
if p.HP != tt.hp || p.ATK != tt.atk || p.DEF != tt.def {
t.Errorf("Class %v: got HP=%d ATK=%d DEF=%d, want HP=%d ATK=%d DEF=%d",
tt.class, p.HP, p.ATK, p.DEF, tt.hp, tt.atk, tt.def)
}
}
}
func TestRelicEffects(t *testing.T) {
p := NewPlayer("test", ClassWarrior)
p.Relics = append(p.Relics, Relic{Name: "Power Amulet", Effect: RelicATKBoost, Value: 3})
if p.EffectiveATK() != 15 {
t.Errorf("ATK with relic: got %d, want 15", p.EffectiveATK())
}
p.Relics = append(p.Relics, Relic{Name: "Iron Ward", Effect: RelicDEFBoost, Value: 2})
if p.EffectiveDEF() != 10 {
t.Errorf("DEF with relic: got %d, want 10", p.EffectiveDEF())
}
}
func TestPlayerTakeDamage(t *testing.T) {
p := NewPlayer("test", ClassWarrior)
p.TakeDamage(30)
if p.HP != 90 {
t.Errorf("HP after 30 dmg: got %d, want 90", p.HP)
}
p.TakeDamage(200)
if p.HP != 0 {
t.Errorf("HP should not go below 0: got %d", p.HP)
}
if !p.IsDead() {
t.Error("Player should be dead")
}
}