Replace hardcoded game constants with values from the config system: - GameSession now receives *config.Config from Lobby - TurnTimeout, MaxFloors, SkillUses, InventoryLimit use config values - combat.AttemptFlee accepts fleeChance param - combat.ResolveAttacks accepts coopBonus param - entity.NewMonster accepts scaling param - Solo HP/DEF reduction uses config SoloHPReduction - Lobby JoinRoom uses config MaxPlayers Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
59 lines
1.7 KiB
Go
59 lines
1.7 KiB
Go
package entity
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import (
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"testing"
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"math"
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)
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func TestMonsterScaling(t *testing.T) {
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slime := NewMonster(MonsterSlime, 1, 1.15)
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if slime.HP != 20 || slime.ATK != 5 {
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t.Errorf("Slime floor 1: got HP=%d ATK=%d, want HP=20 ATK=5", slime.HP, slime.ATK)
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}
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slimeF3 := NewMonster(MonsterSlime, 3, 1.15)
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expectedHP := int(math.Round(20 * math.Pow(1.15, 2)))
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if slimeF3.HP != expectedHP {
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t.Errorf("Slime floor 3: got HP=%d, want %d", slimeF3.HP, expectedHP)
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}
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}
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func TestBossStats(t *testing.T) {
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boss := NewMonster(MonsterBoss5, 5, 1.15)
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if boss.HP != 150 || boss.ATK != 15 || boss.DEF != 8 {
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t.Errorf("Boss5: got HP=%d ATK=%d DEF=%d, want 150/15/8", boss.HP, boss.ATK, boss.DEF)
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}
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}
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func TestMonsterDEFScaling(t *testing.T) {
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// Slime base DEF=1, minFloor=1. At floor 5, scale = 1.15^4 ≈ 1.749
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m := NewMonster(MonsterSlime, 5, 1.15)
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if m.DEF <= 1 {
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t.Errorf("Slime DEF at floor 5 should be scaled above base 1, got %d", m.DEF)
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}
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// Boss DEF should NOT scale
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boss := NewMonster(MonsterBoss5, 5, 1.15)
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if boss.DEF != 8 {
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t.Errorf("Boss5 DEF should be base 8, got %d", boss.DEF)
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}
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}
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func TestTickTaunt(t *testing.T) {
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m := &Monster{Name: "Orc", HP: 50, TauntTarget: true, TauntTurns: 2}
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m.TickTaunt()
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if m.TauntTurns != 1 || !m.TauntTarget {
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t.Error("should still be taunted with 1 turn left")
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}
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m.TickTaunt()
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if m.TauntTurns != 0 || m.TauntTarget {
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t.Error("taunt should be cleared at 0")
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}
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}
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func TestMonsterAtMinFloor(t *testing.T) {
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// Slime at floor 1 (minFloor=1) should have base stats
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m := NewMonster(MonsterSlime, 1, 1.15)
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if m.HP != 20 || m.ATK != 5 || m.DEF != 1 {
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t.Errorf("Slime at min floor should be base stats, got HP=%d ATK=%d DEF=%d", m.HP, m.ATK, m.DEF)
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}
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}
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