feat(editor): integrate 3D viewport into editor_demo
Render actual 3D geometry (cubes + ground plane) in the Viewport panel using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -492,6 +492,7 @@ dependencies = [
|
||||
"log",
|
||||
"pollster",
|
||||
"voltex_editor",
|
||||
"voltex_math",
|
||||
"voltex_platform",
|
||||
"voltex_renderer",
|
||||
"wgpu",
|
||||
@@ -2108,6 +2109,7 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"bytemuck",
|
||||
"voltex_math",
|
||||
"voltex_renderer",
|
||||
"wgpu",
|
||||
]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user