feat(audio): add 3D audio spatial functions (distance attenuation, stereo panning)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-25 11:24:55 +09:00
parent 7ba3d5758b
commit 4436382baf
3 changed files with 165 additions and 0 deletions

View File

@@ -4,3 +4,4 @@ version = "0.1.0"
edition = "2021"
[dependencies]
voltex_math.workspace = true

View File

@@ -4,8 +4,10 @@ pub mod mixing;
#[cfg(target_os = "windows")]
pub mod wasapi;
pub mod audio_system;
pub mod spatial;
pub use audio_clip::AudioClip;
pub use wav::{parse_wav, generate_wav_bytes};
pub use mixing::{PlayingSound, mix_sounds};
pub use audio_system::AudioSystem;
pub use spatial::{Listener, SpatialParams, distance_attenuation, stereo_pan, compute_spatial_gains};

View File

@@ -0,0 +1,162 @@
use voltex_math::Vec3;
use std::f32::consts::PI;
/// Represents the listener in 3D space.
#[derive(Debug, Clone)]
pub struct Listener {
pub position: Vec3,
pub forward: Vec3,
pub right: Vec3,
}
impl Default for Listener {
fn default() -> Self {
Self {
position: Vec3::ZERO,
forward: Vec3::new(0.0, 0.0, -1.0),
right: Vec3::X,
}
}
}
/// Parameters for a 3D audio emitter.
#[derive(Debug, Clone)]
pub struct SpatialParams {
pub position: Vec3,
pub min_distance: f32,
pub max_distance: f32,
}
impl SpatialParams {
/// Create with explicit parameters.
pub fn new(position: Vec3, min_distance: f32, max_distance: f32) -> Self {
Self { position, min_distance, max_distance }
}
/// Create at a position with default distances (1.0 min, 100.0 max).
pub fn at(position: Vec3) -> Self {
Self { position, min_distance: 1.0, max_distance: 100.0 }
}
}
/// Inverse-distance attenuation model.
/// Returns 1.0 when distance <= min_dist, 0.0 when distance >= max_dist,
/// otherwise min_dist / distance clamped to [0, 1].
pub fn distance_attenuation(distance: f32, min_dist: f32, max_dist: f32) -> f32 {
if distance <= min_dist {
1.0
} else if distance >= max_dist {
0.0
} else {
(min_dist / distance).clamp(0.0, 1.0)
}
}
/// Equal-power stereo panning based on listener orientation and emitter position.
/// Returns (left_gain, right_gain).
/// If the emitter is at the same position as the listener, returns (1.0, 1.0).
pub fn stereo_pan(listener: &Listener, emitter_pos: Vec3) -> (f32, f32) {
let diff = emitter_pos - listener.position;
let distance = diff.length();
const EPSILON: f32 = 1e-6;
if distance < EPSILON {
return (1.0, 1.0);
}
let direction = diff * (1.0 / distance);
let pan = direction.dot(listener.right).clamp(-1.0, 1.0);
// Map pan [-1, 1] to angle [0, PI/2] via angle = pan * PI/4 + PI/4
let angle = pan * (PI / 4.0) + (PI / 4.0);
let left = angle.cos();
let right = angle.sin();
(left, right)
}
/// Convenience function combining distance attenuation and stereo panning.
/// Returns (attenuation, left_gain, right_gain).
pub fn compute_spatial_gains(listener: &Listener, spatial: &SpatialParams) -> (f32, f32, f32) {
let diff = spatial.position - listener.position;
let distance = diff.length();
let attenuation = distance_attenuation(distance, spatial.min_distance, spatial.max_distance);
let (left, right) = stereo_pan(listener, spatial.position);
(attenuation, left, right)
}
#[cfg(test)]
mod tests {
use super::*;
use voltex_math::Vec3;
#[test]
fn attenuation_at_min() {
// distance <= min_distance should return 1.0
assert_eq!(distance_attenuation(0.5, 1.0, 10.0), 1.0);
assert_eq!(distance_attenuation(1.0, 1.0, 10.0), 1.0);
}
#[test]
fn attenuation_at_max() {
// distance >= max_distance should return 0.0
assert_eq!(distance_attenuation(10.0, 1.0, 10.0), 0.0);
assert_eq!(distance_attenuation(50.0, 1.0, 10.0), 0.0);
}
#[test]
fn attenuation_between() {
// inverse: min_dist / distance
let result = distance_attenuation(5.0, 1.0, 10.0);
let expected = 1.0_f32 / 5.0_f32;
assert!((result - expected).abs() < 1e-6, "expected {expected}, got {result}");
}
#[test]
fn pan_right() {
// Emitter to the right (+X) should give right > left
let listener = Listener::default();
let emitter = Vec3::new(10.0, 0.0, 0.0);
let (left, right) = stereo_pan(&listener, emitter);
assert!(right > left, "expected right > left for +X emitter, got left={left}, right={right}");
}
#[test]
fn pan_left() {
// Emitter to the left (-X) should give left > right
let listener = Listener::default();
let emitter = Vec3::new(-10.0, 0.0, 0.0);
let (left, right) = stereo_pan(&listener, emitter);
assert!(left > right, "expected left > right for -X emitter, got left={left}, right={right}");
}
#[test]
fn pan_front() {
// Emitter directly in front (-Z) should give roughly equal gains
let listener = Listener::default();
let emitter = Vec3::new(0.0, 0.0, -10.0);
let (left, right) = stereo_pan(&listener, emitter);
assert!((left - right).abs() < 0.01, "expected roughly equal for front emitter, got left={left}, right={right}");
}
#[test]
fn pan_same_position() {
// Same position as listener should return (1.0, 1.0)
let listener = Listener::default();
let emitter = Vec3::ZERO;
let (left, right) = stereo_pan(&listener, emitter);
assert_eq!((left, right), (1.0, 1.0));
}
#[test]
fn compute_spatial_gains_combines_both() {
let listener = Listener::default();
// Emitter at (5, 0, 0) with min=1, max=10
let spatial = SpatialParams::new(Vec3::new(5.0, 0.0, 0.0), 1.0, 10.0);
let (attenuation, left, right) = compute_spatial_gains(&listener, &spatial);
// Check attenuation: distance=5, min=1, max=10 → 1/5 = 0.2
let expected_atten = 1.0_f32 / 5.0_f32;
assert!((attenuation - expected_atten).abs() < 1e-6,
"attenuation mismatch: expected {expected_atten}, got {attenuation}");
// Emitter is to the right, so right > left
assert!(right > left, "expected right > left, got left={left}, right={right}");
}
}