feat(renderer): add bloom/tonemap pipelines and convert lighting to HDR output

- deferred_pipeline.rs: add bloom_bind_group_layout, create_bloom_downsample_pipeline (NO blend),
  create_bloom_upsample_pipeline (additive One+One blend), tonemap_bind_group_layout, create_tonemap_pipeline
- deferred_lighting.wgsl: remove Reinhard tonemap + gamma correction; output raw HDR linear colour
- lib.rs: export new pipeline functions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-25 13:49:32 +09:00
parent 6d30151be1
commit 4debec43e7
3 changed files with 291 additions and 7 deletions

View File

@@ -42,6 +42,8 @@ pub use deferred_pipeline::{
lighting_gbuffer_bind_group_layout, lighting_lights_bind_group_layout, lighting_shadow_bind_group_layout,
ssgi_gbuffer_bind_group_layout, ssgi_data_bind_group_layout, create_ssgi_pipeline,
rt_shadow_gbuffer_bind_group_layout, rt_shadow_data_bind_group_layout, create_rt_shadow_pipeline,
bloom_bind_group_layout, create_bloom_downsample_pipeline, create_bloom_upsample_pipeline,
tonemap_bind_group_layout, create_tonemap_pipeline,
};
pub use ssgi::{SsgiResources, SsgiUniform, SSGI_OUTPUT_FORMAT};
pub use rt_accel::{RtAccel, RtInstance, BlasMeshData, mat4_to_tlas_transform};