feat(renderer): add screen space reflections compute shader
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -38,6 +38,7 @@ pub mod instancing;
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pub mod bilateral_blur;
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pub mod temporal_accum;
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pub mod taa;
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pub mod ssr;
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pub use gpu::{GpuContext, DEPTH_FORMAT};
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pub use light::{CameraUniform, LightUniform, LightData, LightsUniform, MAX_LIGHTS, LIGHT_DIRECTIONAL, LIGHT_POINT, LIGHT_SPOT};
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@@ -79,6 +80,7 @@ pub use instancing::{InstanceData, InstanceBuffer, create_instanced_pipeline};
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pub use bilateral_blur::BilateralBlur;
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pub use temporal_accum::TemporalAccumulation;
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pub use taa::Taa;
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pub use ssr::Ssr;
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pub use png::parse_png;
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pub use jpg::parse_jpg;
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pub use gltf::{parse_gltf, GltfData, GltfMesh, GltfMaterial};
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