docs: add Phase 6-1 audio system status and deferred items
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -73,6 +73,13 @@
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- voltex_physics: ray_vs_aabb, ray_vs_sphere, ray_vs_box
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- voltex_physics: raycast(world, ray, max_dist) BVH-accelerated ECS integration
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### Phase 6-1: Audio System Foundation
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- voltex_audio: WAV parser (PCM 16-bit, mono/stereo)
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- voltex_audio: AudioClip (f32 samples), mixing (volume, looping, channel conversion)
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- voltex_audio: WASAPI backend (Windows, shared mode, COM FFI)
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- voltex_audio: AudioSystem (channel-based audio thread, play/stop/volume)
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- examples/audio_demo (sine wave playback)
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## Crate 구조
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```
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@@ -82,19 +89,21 @@ crates/
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├── voltex_renderer — GPU, Mesh, OBJ, Camera, Material, PBR, Shadow, IBL, Sphere
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├── voltex_ecs — Entity, SparseSet, World, Transform, Hierarchy, Scene, WorldTransform
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├── voltex_asset — Handle<T>, AssetStorage<T>, Assets
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└── voltex_physics — Collider, ContactPoint, BvhTree, RigidBody, detect_collisions, physics_step, raycast
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├── voltex_physics — Collider, ContactPoint, BvhTree, RigidBody, detect_collisions, physics_step, raycast
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└── voltex_audio — AudioClip, WAV parser, mixing, WASAPI backend, AudioSystem
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```
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## 테스트: 165개 전부 통과
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## 테스트: 180개 전부 통과
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- voltex_asset: 14
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- voltex_audio: 15 (audio_clip 2 + wav 5 + mixing 6 + audio_system 2)
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- voltex_ecs: 39
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- voltex_math: 37 (29 + AABB 6 + Ray 2)
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- voltex_physics: 52 (collider 2 + narrow 11 + bvh 5 + collision 7 + rigid_body 3 + integrator 3 + solver 5 + ray 10 + raycast 6)
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- voltex_platform: 3
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- voltex_renderer: 20
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## Examples (9개)
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## Examples (10개)
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- triangle — Phase 1 삼각형
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- model_viewer — OBJ 큐브 + Blinn-Phong
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@@ -105,8 +114,9 @@ crates/
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- multi_light_demo — 다중 색상 라이트
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- shadow_demo — Directional Light 그림자
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- ibl_demo — Normal map + IBL
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- audio_demo — 사인파 오디오 재생
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## 다음: Phase 6 (오디오 시스템)
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## 다음: Phase 6-2 (3D 오디오)
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스펙 참조: `docs/superpowers/specs/2026-03-24-voltex-engine-design.md`
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