feat(renderer): add auto exposure with compute luminance and adaptation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -33,6 +33,7 @@ pub mod hdr;
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pub mod bloom;
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pub mod tonemap;
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pub mod forward_pass;
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pub mod auto_exposure;
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pub use gpu::{GpuContext, DEPTH_FORMAT};
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pub use light::{CameraUniform, LightUniform, LightData, LightsUniform, MAX_LIGHTS, LIGHT_DIRECTIONAL, LIGHT_POINT, LIGHT_SPOT};
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@@ -69,6 +70,7 @@ pub use hdr::{HdrTarget, HDR_FORMAT};
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pub use bloom::{BloomResources, BloomUniform, mip_sizes, BLOOM_MIP_COUNT};
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pub use tonemap::{TonemapUniform, aces_tonemap};
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pub use forward_pass::{ForwardPass, sort_transparent_back_to_front};
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pub use auto_exposure::AutoExposure;
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pub use png::parse_png;
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pub use jpg::parse_jpg;
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pub use gltf::{parse_gltf, GltfData, GltfMesh, GltfMaterial};
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