feat: implement Phase 1 foundation - triangle rendering
- voltex_math: Vec3 with arithmetic ops, dot, cross, length, normalize - voltex_platform: VoltexWindow (winit wrapper), InputState (keyboard/mouse), GameTimer (fixed timestep + variable render loop) - voltex_renderer: GpuContext (wgpu init), Vertex + buffer layout, WGSL shader, render pipeline - triangle example: colored triangle with ESC to exit All 13 tests passing. Window renders RGB triangle on dark background. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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// Voltex Renderer - Phase 1
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// Modules will be added in Task 4
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pub mod gpu;
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pub mod pipeline;
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pub mod vertex;
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pub use gpu::GpuContext;
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