feat(physics): add angular dynamics, sequential impulse solver, sleep system, BVH improvements, CCD, and ray extensions
- Angular velocity integration with diagonal inertia tensor (sphere/box/capsule) - Angular impulse in collision solver (torque from off-center contacts) - Sequential impulse solver with configurable iterations (default 4) - Sleep/island system: bodies sleep after velocity threshold timeout, wake on collision - Ray vs triangle intersection (Moller-Trumbore algorithm) - raycast_all returning all hits sorted by distance - BVH query_pairs replaced N^2 brute force with recursive tree traversal - BVH query_ray for accelerated raycasting - BVH refit for incremental AABB updates - Swept sphere vs AABB continuous collision detection (CCD) - Updated lib.rs exports for all new public APIs Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -9,12 +9,15 @@ pub mod rigid_body;
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pub mod integrator;
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pub mod solver;
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pub mod raycast;
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pub mod ccd;
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pub use bvh::BvhTree;
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pub use collider::Collider;
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pub use contact::ContactPoint;
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pub use collision::detect_collisions;
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pub use rigid_body::{RigidBody, PhysicsConfig};
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pub use integrator::integrate;
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pub use integrator::{integrate, inertia_tensor, inv_inertia};
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pub use solver::{resolve_collisions, physics_step};
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pub use raycast::{RayHit, raycast};
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pub use raycast::{RayHit, raycast, raycast_all};
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pub use ray::ray_vs_triangle;
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pub use ccd::swept_sphere_vs_aabb;
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