Render actual 3D geometry (cubes + ground plane) in the Viewport panel using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
17 lines
354 B
TOML
17 lines
354 B
TOML
[package]
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name = "editor_demo"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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voltex_platform.workspace = true
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voltex_renderer.workspace = true
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voltex_editor.workspace = true
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voltex_math.workspace = true
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wgpu.workspace = true
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winit.workspace = true
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bytemuck.workspace = true
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pollster.workspace = true
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env_logger.workspace = true
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log.workspace = true
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