Files
game_engine/crates/voltex_editor/Cargo.toml
tolelom 14fe532432 feat(editor): integrate 3D viewport into editor_demo
Render actual 3D geometry (cubes + ground plane) in the Viewport panel
using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit
camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 10:40:41 +09:00

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TOML

[package]
name = "voltex_editor"
version = "0.1.0"
edition = "2021"
[dependencies]
bytemuck = { workspace = true }
voltex_math = { workspace = true }
voltex_renderer = { workspace = true }
wgpu = { workspace = true }