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tolelom/game_engine
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3a311e14af2b9b6ee8de8f55ae97caf9a4fbdb34
game_engine/examples
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tolelom 5198e8606f feat(renderer): add SSGI pass to deferred_demo (AO + color bleeding)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 12:08:50 +09:00
..
asset_demo
feat: add asset_demo with Handle-based mesh management
2026-03-24 20:33:03 +09:00
audio_demo
feat(audio): add audio_demo example with sine wave playback
2026-03-25 11:11:55 +09:00
deferred_demo
feat(renderer): add SSGI pass to deferred_demo (AO + color bleeding)
2026-03-25 12:08:50 +09:00
hierarchy_demo
feat: add hierarchy_demo with solar system scene graph
2026-03-24 20:23:59 +09:00
ibl_demo
fix(renderer): merge IBL into group(3) to stay within max_bind_groups limit of 4
2026-03-24 21:38:45 +09:00
many_cubes
fix(many_cubes): use dynamic uniform buffer for per-entity rendering
2026-03-24 20:14:18 +09:00
model_viewer
feat: add model viewer demo with OBJ loading, Blinn-Phong lighting, FPS camera
2026-03-24 19:56:28 +09:00
multi_light_demo
fix(renderer): merge IBL into group(3) to stay within max_bind_groups limit of 4
2026-03-24 21:38:45 +09:00
pbr_demo
fix(renderer): merge IBL into group(3) to stay within max_bind_groups limit of 4
2026-03-24 21:38:45 +09:00
shadow_demo
fix(renderer): merge IBL into group(3) to stay within max_bind_groups limit of 4
2026-03-24 21:38:45 +09:00
triangle
feat: implement Phase 1 foundation - triangle rendering
2026-03-24 19:34:39 +09:00
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