Render actual 3D geometry (cubes + ground plane) in the Viewport panel using the existing mesh_shader.wgsl Blinn-Phong pipeline with orbit camera controls (left-drag to orbit, middle-drag to pan, scroll to zoom). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
11 lines
218 B
TOML
11 lines
218 B
TOML
[package]
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name = "voltex_editor"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bytemuck = { workspace = true }
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voltex_math = { workspace = true }
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voltex_renderer = { workspace = true }
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wgpu = { workspace = true }
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