Files
game_engine/examples
tolelom a5c0179793 feat(renderer): add hardware RT shadows to deferred_demo
Integrate BLAS/TLAS acceleration structures and RT shadow compute pass
into the deferred rendering demo. Adds GpuContext::new_with_features()
for requesting EXPERIMENTAL_RAY_QUERY, Mesh::new_with_usage() for
BLAS_INPUT buffer flags, and extends the lighting shadow bind group
to 9 entries (shadow map + IBL + SSGI + RT shadow).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 13:23:34 +09:00
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